crazy suggestions (tubebomb, female human, acid residue ...)
Moderator: Nod_Nod_Nod
- God, maker of the world
- Dretch
- Posts: 50
- Joined: Fri Feb 12, 2010 7:32 pm
- Location: Germany
Another crazy idea:
Negative explosions (pull force). I toyed with the explosion effect in Truevision3D, which kicks every physical object away from the center - and you can even set negative explosion power which will suck objects to the center. Applying this effect in every run of the main loop (but weak) would be like spherical gravity, just like in reality on Earth.
- You could have maps with planets like in the game Prey. (I know - hitbox problem. But the experience is worth a try methinks.)
- Humans could set trap combined with mines that sucks aliens in.
- Big aliens could have power that sucks humans closer for more convenient devouring. Or it could be a new building that reminds of the trapper, only it sucks humans closer so that they can see the acid tubes better.
Negative explosions (pull force). I toyed with the explosion effect in Truevision3D, which kicks every physical object away from the center - and you can even set negative explosion power which will suck objects to the center. Applying this effect in every run of the main loop (but weak) would be like spherical gravity, just like in reality on Earth.
- You could have maps with planets like in the game Prey. (I know - hitbox problem. But the experience is worth a try methinks.)
- Humans could set trap combined with mines that sucks aliens in.
- Big aliens could have power that sucks humans closer for more convenient devouring. Or it could be a new building that reminds of the trapper, only it sucks humans closer so that they can see the acid tubes better.
- pmd
- Server supporter
- Posts: 268
- Joined: Sun May 16, 2010 8:10 pm
- Location: Novorossiysk city, Russian Federation
kamikadze dretch is good idea - humans have grenades and mines, and suicidal human tactic on atcs was good for killing aliens defenses. main part of trem base defense is players. suicidal dretch with gass damage be better than bush.
Quarko wrote: If you have time to think about crap - you are not working hard enough.
i think mines should have no effect on the kills left for the next stage.
i mean for example if you are stage 2 with 3 kills left for the stage 3, if someone die on a mine you still need 3 kills for s3.
Because once humans reached stage 2 versus aliens stage 2, they just spamm mines and get s3 very easely, and with taking nearly no risk
i mean for example if you are stage 2 with 3 kills left for the stage 3, if someone die on a mine you still need 3 kills for s3.
Because once humans reached stage 2 versus aliens stage 2, they just spamm mines and get s3 very easely, and with taking nearly no risk
Hmm.... Moreover, I think that to make it balanced it would be nice that mines would not give money at all.
Also I have another idea:
Deployable human force-field. Looks like a grenade, creates a small forcefield that can be destroyed (size 1meter*2meters). Projectiles do not come through it (both human and alien). Price: 200-300 credits. Is NOT repairable.
Can be used in various tactical situations such as:
1) Blocking passage (for example tunnel in atcs map) - to make building secondary base more safe against tyrants.
2) Blocking specific angle of view to the base, to make advanced dragoons need to kill it first, or snipe from some worse angle (can save the base for some time against rushing aliens).
3) Etc.
Should have the texture of the glass with blue light inside (if possible).
What do you think about it?
Also I have another idea:
Deployable human force-field. Looks like a grenade, creates a small forcefield that can be destroyed (size 1meter*2meters). Projectiles do not come through it (both human and alien). Price: 200-300 credits. Is NOT repairable.
Can be used in various tactical situations such as:
1) Blocking passage (for example tunnel in atcs map) - to make building secondary base more safe against tyrants.
2) Blocking specific angle of view to the base, to make advanced dragoons need to kill it first, or snipe from some worse angle (can save the base for some time against rushing aliens).
3) Etc.
Should have the texture of the glass with blue light inside (if possible).
What do you think about it?
Another idea is just balancing of aliens.
Currently barricades are absolutely useless. Trees have tonns more HP, and even if trees are not an option - rocks have also much more HP than barricades.
That means that barricades should have some extra features.
What about we make barricade much faster to build (like bricks) - but still eat the same amount of buildpoints (or even more). Should be useful to secure some point of map fast and easy.
Currently barricades are absolutely useless. Trees have tonns more HP, and even if trees are not an option - rocks have also much more HP than barricades.
That means that barricades should have some extra features.
What about we make barricade much faster to build (like bricks) - but still eat the same amount of buildpoints (or even more). Should be useful to secure some point of map fast and easy.
- pmd
- Server supporter
- Posts: 268
- Joined: Sun May 16, 2010 8:10 pm
- Location: Novorossiysk city, Russian Federation
explosive dretch will work like bush - damage only humans, not buildingsi think dretch should'nt could destroy human construction
good ideaWhat about we make barricade much faster to build (like bricks) - but still eat the same amount of buildpoints (or even more). Should be useful to secure some point of map fast and easy.
- Wavesynck
- Basilisk
- Posts: 334
- Joined: Sat Jul 10, 2010 6:40 pm
- Location: Kiev, Ukraine (former USSR, ye know)
Kamikaze dretches are a neat idea. ![Smile :)](./images/smilies/icon_smile.gif)
Though they'd better be not explosive, but acid-emitting on death.
I think of something like a SC2 Baneling.
![Smile :)](./images/smilies/icon_smile.gif)
Though they'd better be not explosive, but acid-emitting on death.
I think of something like a SC2 Baneling.
Expect the Unexpected!
Rotacak wrote:go buy brain, then post something