rapid selling of upgrades outside

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sindarus
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rapid selling of upgrades outside

#1 Post by sindarus » Sun Nov 21, 2010 4:23 pm

We were on pushcannon, H have built an armoury against the wall behind the nodes.
They could sell their upgrade and weapons easely outside, trough the wall , then they could camp and even if a rant came kill them, hop! uprages and weapons selling !!! i keep my creds

i got a demo but it's very short but long enough to see a CS and dying naked, more: we can hear the dying cry of a naked human!!!

anyway you can slow the demo (i dont know how but we can) or pause the demo (i dont know how but we can)

download via rapid share
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downlad via 2shared.com (the link is just below "file URL")
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Rotacak
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#2 Post by Rotacak » Sun Nov 21, 2010 4:59 pm

I know it, but I dont think that it is so bad.

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#3 Post by sindarus » Sun Nov 21, 2010 7:33 pm

Really annoying for A, anyways...
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#4 Post by Wavesynck » Mon Nov 22, 2010 3:37 pm

sindarus wrote:Really annoying for A, anyways...
I think jetcamping is much more annoying for aliens though.
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#5 Post by sindarus » Mon Nov 22, 2010 5:15 pm

jetcamping is more annoying than humies can keep their creds during all the match ????? i dont think so...
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#6 Post by kaotaja » Tue Nov 23, 2010 8:44 am

I think that jetpack should be limited in pushcannon, eg you can use it for 30 seconds and then It has to be reloaded near RC. Not hard to achieve in code.
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#7 Post by Quarko » Tue Nov 23, 2010 11:20 am

I think jetpack should be limited on ALL maps xD

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#8 Post by sindarus » Tue Nov 23, 2010 11:39 am

kaotaja wrote:I think that jetpack should be limited in pushcannon, eg you can use it for 30 seconds and then It has to be reloaded near RC. Not hard to achieve in code.
Quarko wrote:I think jetpack should be limited on ALL maps
+1
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#9 Post by Rotacak » Tue Nov 23, 2010 12:40 pm

I think jetpack is fine now.

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#10 Post by Nomad » Tue Nov 23, 2010 12:45 pm

just limit it to about 3 minutes.
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#11 Post by sindarus » Tue Nov 23, 2010 5:37 pm

as you want...
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#12 Post by pmd » Thu Nov 25, 2010 9:50 pm

buying/selling trough walls on pushcannon are ok, but on forgotten bunker near door to aliens default base - its camping paradise - get chainsuit and some binds, kill all big aliens, then buy luci and kill base, and ammo, ammo are infinite! need 4-5 dretches to kill camper, its not fair
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#13 Post by Soulless » Fri Nov 26, 2010 12:05 am

TRUE but rotacak is no able to do something with that

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#14 Post by Quarko » Fri Nov 26, 2010 7:49 am

In theory, if you find a hyper-active non-lazy developer, you can fix this issue. However, that kind of developers are a very rare sight so you can only dream of meeting one.

I imagine fixing that bug like this:
Every time we use /buy command (through menu or bind) an invisible projectiles would be shot from the player to each corner of the nearest armoury. If that projectile hits the armoury - then it is in line of sight. Otherwise - it's not.

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Rotacak
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#15 Post by Rotacak » Fri Nov 26, 2010 8:16 am

Well, fixing this issue is easy "buy only if you see armoury. see = if i can track line from middle of player to middle of armoury", but then it can cause problem with regular buying in base with many structures.

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