rapid selling of upgrades outside
Moderator: Nod_Nod_Nod
rapid selling of upgrades outside
We were on pushcannon, H have built an armoury against the wall behind the nodes.
They could sell their upgrade and weapons easely outside, trough the wall , then they could camp and even if a rant came kill them, hop! uprages and weapons selling !!! i keep my creds
i got a demo but it's very short but long enough to see a CS and dying naked, more: we can hear the dying cry of a naked human!!!
anyway you can slow the demo (i dont know how but we can) or pause the demo (i dont know how but we can)
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downlad via 2shared.com (the link is just below "file URL")
They could sell their upgrade and weapons easely outside, trough the wall , then they could camp and even if a rant came kill them, hop! uprages and weapons selling !!! i keep my creds
i got a demo but it's very short but long enough to see a CS and dying naked, more: we can hear the dying cry of a naked human!!!
anyway you can slow the demo (i dont know how but we can) or pause the demo (i dont know how but we can)
download via rapid share
download via megaupload
download via uploading.com
download via easy-share.com
downlad via 2shared.com (the link is just below "file URL")
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- pmd
- Server supporter
- Posts: 268
- Joined: Sun May 16, 2010 8:10 pm
- Location: Novorossiysk city, Russian Federation
buying/selling trough walls on pushcannon are ok, but on forgotten bunker near door to aliens default base - its camping paradise - get chainsuit and some binds, kill all big aliens, then buy luci and kill base, and ammo, ammo are infinite! need 4-5 dretches to kill camper, its not fair
Quarko wrote: If you have time to think about crap - you are not working hard enough.
In theory, if you find a hyper-active non-lazy developer, you can fix this issue. However, that kind of developers are a very rare sight so you can only dream of meeting one.
I imagine fixing that bug like this:
Every time we use /buy command (through menu or bind) an invisible projectiles would be shot from the player to each corner of the nearest armoury. If that projectile hits the armoury - then it is in line of sight. Otherwise - it's not.
I imagine fixing that bug like this:
Every time we use /buy command (through menu or bind) an invisible projectiles would be shot from the player to each corner of the nearest armoury. If that projectile hits the armoury - then it is in line of sight. Otherwise - it's not.