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Quarko
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#46 Post by Quarko » Wed Feb 16, 2011 11:54 am

Any place where I can play it without registering? Registering sucks :(

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ramos
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#47 Post by ramos » Wed Feb 16, 2011 9:53 pm

Not until march 1 :(
After that i can also host the game here on forums to get more life to the comunity :D

Also not to forget the spoiler from my next game >:)


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#48 Post by Quarko » Wed Feb 16, 2011 10:43 pm

That looks great! I can also give you some interesting idea (I hope it is interesting):
You could try (maybe in the sequel) to make it similar to GTA series. I mean having a home, a town map, and doing 'missions' in various city districts. You get a mission from a friend phone call, or over the internet, or anything. Each mission is some simple shooting and talking like in the screenshot you posted (same engine and stuff). Then after finishing it you get some money, maybe some trophies and can navigate to the shop (using same map) to buy some new weapons and armor. That would be awesome :D

P.S. If you become a millionaire with a game based on my idea I will demand a share xD

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#49 Post by ramos » Fri Feb 18, 2011 1:25 am

Actualy the shoot em up above hase all you sayd :)))) you can enter buildings, after each mission you go to main map and can choose your next mission ,buy weapons,armor ,lvl up etc :D
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#50 Post by ramos » Mon May 09, 2011 7:46 pm

If anyone is interested i fynali finishd my game :D

Link to game :
http://www.kongregate.com/games/ZEROstu ... n-tomorrow

It is free and it needs no download , play straight from browser
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#51 Post by Quarko » Mon May 09, 2011 8:26 pm

Game is great, made great and with soul. However I have noticed few annoying things:
1) When creating character profession buttons do not highlight when clicked.
2) The flying baloon in first city does not scale the ads.
3) Tavern, Mr. Johnson:
A - Who are you?
You are not around here ... what's your poison mate?
A - Continue...
and blablabla
A - Continue...
and blablabla again
A - Continue...
and blablabla and ba
A - stop spam!
4) Tha-a-at annoying so-o-ound that the tutori-ri-ri-ri-ri-al voice does is re-re-really getting on my nenenenenenenenerves.
5) Some ambient background sound would be great in each location. Not music, but an ambience. For example - at street sounds of shootings, cries, cats maybe, etc. At bar - background mumbling, filling mugs with beer or something. You can get lots of these sounds from Neverwinter Nights 1 game (I wonder if original creators will rape you for that). It has lots of ambient sounds that would work for your game too.

But well, the rest is great :D

When is multiplayer coming? :D

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#52 Post by ramos » Mon May 09, 2011 8:48 pm

Tnx for the sugestions unfortunatley i wont work anymore on abandon tomorrow instead im working now on a defence/strategy game somting like tremulous(as theme) i mean humans vs aliens and its gona be real time
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