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Posted: Thu Feb 18, 2010 8:13 am
by Nomad
Or just get DC like on KorX :) and there will be no lag.. that DC on KorX repairs everything automatic

Posted: Thu Feb 18, 2010 9:05 am
by Quarko
Well, maybe I'm wrong about lag.

Posted: Thu Feb 18, 2010 12:06 pm
by Rotacak
Quarko wrote:I succesfully haxored a damage receiving check from explosions. If you remember I even made nades bounce around if some other nade explodes nearby.
Really? How?

Posted: Thu Feb 18, 2010 1:11 pm
by Quarko
I don't actually remember, but it was as easy as finding where the damage is taken. Nades properly receive damage from explosions, but not from direct hits (they pass through the nades). So as far as I remember I found some
>> if (item is not living thing and not building) return false
And added nades to that check.

I'll try to see if I have any backup left of that sources. Had some reinstall of windows recently.