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Posted: Mon Nov 08, 2010 8:03 pm
by Lanac
I cant edit last post :( but i have proof that we need limit bp:
Image

Posted: Mon Nov 08, 2010 8:21 pm
by Rotacak
I know it already.

Posted: Mon Nov 08, 2010 9:08 pm
by Lanac
Ok.

Posted: Mon Nov 08, 2010 11:47 pm
by Rotacak
New tremded 1.2 is running. Tell me if it is same or no.

Posted: Tue Nov 09, 2010 9:49 am
by Lanac
New tremded is even worse. Pics:
Image
Image

Posted: Tue Nov 09, 2010 9:54 am
by Quarko
1.2 devs messed up some stuff...

Posted: Tue Nov 09, 2010 12:00 pm
by Rotacak
Lanac: what about some info? It is due too much buildables?

Posted: Tue Nov 09, 2010 2:54 pm
by Nod_Nod_Nod
Lanac for the future not only screens but TESTS TOO

Do same as some time ago:
Build test
normal games - check when its becoming unstable
Check FPS and LAGoMeter (ping) - sum it and give us answer

Sum up all thoose and give answer

Posted: Tue Nov 09, 2010 6:32 pm
by Lanac
Ok. I tested it alnd realised that it laggs only when alot buildings. Around 500 rets. I found another bug. Near rc we have 999 bp. When we go to area without power and build repeater there, we have new 999 bp at place that repeater covers.
Atleast we should need to repair it/remove it.
Fps to all players( i asked them) are around 10-15 fps and lags are around 700-900 ping. Thats the information i have for now.

Posted: Tue Nov 09, 2010 6:44 pm
by Rotacak
But how to fix repeater? I can define RC BP and repeater BP. Both is set to 999 now.

Posted: Tue Nov 09, 2010 6:47 pm
by Lanac
Hmm. Maybe make less bp to repeater. That would help alot. And rc pp can stay 999.

Posted: Tue Nov 09, 2010 6:51 pm
by Rotacak
I am not sure, number of repeaters is still unlimited.