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Me Project
Posted: Mon Jul 23, 2012 6:57 pm
by [{USATREM}] !Gunther!
I have a question.
How do I get thhhiiiiss:
http://patches.mercenariesguild.net/ind ... &project=4
Patched onto Trem?
Any ideas?
(Step-by-step might be helpful)
Posted: Mon Jul 23, 2012 8:08 pm
by Rotacak
Best would be to ask Gimhael for final tremulous.exe
Posted: Tue Jul 24, 2012 12:21 am
by [{USATREM}] !Gunther!
Rotacak wrote:Best would be to ask Gimhael for final tremulous.exe
Da what?
Posted: Tue Jul 24, 2012 1:04 am
by [{USATREM}] !Gunther!
Seriously, halp please.
Posted: Tue Jul 24, 2012 6:21 am
by Lancer
Ppnl stop spamming, gunther needs help...
Posted: Tue Jul 24, 2012 10:13 am
by grmg.pl
0. Ask Redman
1. Ask on tremulous.net.
2. What does it do?
Posted: Tue Jul 24, 2012 2:25 pm
by [{USATREM}] !Gunther!
grmg.pl wrote: What does it do?
This is the example video:
http://www.youtube.com/watch?v=OEc8x1MI ... ata_player
Notice the shine on the Rifle, the high-res "bumpy granger", and the detail of the ATCS floor.
Posted: Tue Jul 24, 2012 3:16 pm
by Redman
1. Download Tremulous source using command
Code: Select all
svn checkout svn://svn.icculus.org/tremulous
2. Apply the patch (you need to be in source code directory).
3. Compile the game.
4. Compiled executable should be in build/release-* directory.
I'm assuming that you've got basic unix utilities, svn and GNU make.
Posted: Wed Jul 25, 2012 1:15 am
by [{USATREM}] !Gunther!
Holy shclamoly...that file was 1.4 GB..
There's so much stuff...
Which directory do I put the patch in? And which directory is the proper make file?
Redman wrote:I'm assuming that you've got basic unix utilities, svn and GNU make.
Like I'd run some Windows crap that doesn't have that built-in.
Posted: Wed Jul 25, 2012 1:09 pm
by The_ThInG
Redman wrote:1. Download Tremulous source using command
Code: Select all
svn checkout svn://svn.icculus.org/tremulous
2. Apply the patch (you need to be in source code directory).
3. Compile the game.
4. Compiled executable should be in build/release-* directory.
I'm assuming that you've got basic unix utilities, svn and GNU make.
Why dont you compile one for the windows OS aswell? Would be really gratefull!
:L those SVN Repositories have all the needed sources + make files for Linux/Windows and mac.....
Posted: Wed Jul 25, 2012 1:35 pm
by Spl@
Unvanquished, anybody? It has normal mapping etc., though no normal-mapped granger yet.
Also, gimhael – seems that he's doing occasional work on Unvanquished these days.
I think that there's space for both games, so long as they're different enough (and I'm quite sure that Unvanquished will diverge from Tremulous more as time passes).
Posted: Wed Jul 25, 2012 8:53 pm
by Lancer
Tremulous someone?
Yeah, quite a good engine, nice etc etc, but it will never reach tremulous status.
Prove me wrong =]
Posted: Wed Jul 25, 2012 11:51 pm
by [{USATREM}] !Gunther!
>.<
Spam when my previous question is answered..
Re: Me Project
Posted: Thu Jul 26, 2012 7:05 am
by nalf
Gunther, incidentally, Defeated (and me too a bit) are trying to port this patch for GPP. We'll let you know if we're successful.
Re: Me Project
Posted: Thu Jul 26, 2012 1:16 pm
by [{USATREM}] !Gunther!
nalf wrote:
Gunther, incidentally, Defeated (and me too a bit) are trying to port this patch for GPP. We'll let you know if we're successful.
Alrighty.
![Very Happy :D](./images/smilies/icon_biggrin.gif)