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Introduce ESD to shorter long boring games

Posted: Sat Sep 22, 2012 10:05 pm
by epicaldude
We have latelly any 2-3 hours games, that get totally boring at end.

Why not use ESD?
Extreme SD - no respawning.
Say at 50:00 ?

Posted: Sun Sep 23, 2012 11:07 am
by Lancer
Bad idea, let's just give rants 9999hp and 2 turrets on their backs
and flamethrower on their tail that's always on but doesn't damage teammates.

And for the humans, let's give TWOLuci's that fire not 10, not 20, but 500 clips when fully charged and it doesn't explode when charged :D

Lamefun intended.

Posted: Sun Sep 23, 2012 11:23 am
by epicaldude
Lancer wrote:Bad idea, let's just give rants 9999hp and 2 turrets on their backs
and flamethrower on their tail that's always on but doesn't damage teammates.

And for the humans, let's give TWOLuci's that fire not 10, not 20, but 500 clips when fully charged and it doesn't explode when charged :D

Lamefun intended.
Giving everyone very strong weapons is also a solution.
Or just make all buildings regenerate /5 speed and turrets/tesl do /4 damage.

But ESD is a long known and working solution.

Really recently 2.5 h games where for 1 hour basically NOTHING happened at all where not fun.
Do you have better ideas then this 3 to solve this?

Posted: Sun Sep 23, 2012 10:05 pm
by [{USATREM}] !Gunther!
How about: The best fought wars and never the quickest?

Posted: Mon Sep 24, 2012 10:29 am
by Rotacak
It was boring because players not playing like team. But they atleast played. With ESD everyone only camp and rest only spec. Very bad "solution".

Posted: Mon Sep 24, 2012 1:52 pm
by [{USATREM}] !Gunther!
No re-spawning will cause incredible camp. Will be a draw every time.

Nalf had an idea that worked to a point: a destroy vote that would destroy a certain percent of all buildables, working from offensive buildables to supportive to essential. At least that's how it's always worked for me; it's not just random. That way, a team could significantly destroy a major human camp with a 75% destruction, but only lose 75% of their buildings too, which is probably way less.

Posted: Mon Sep 24, 2012 2:42 pm
by Lancer
Vote/callvote armageddon {%}

Example/callvote armageddon 20

20% of the defense buildings will be destroyed randomly.
(No barricades, no trappers, no def pc's - Just offensive type buildings.)

Needs 75% to pass, could lower the value.

Posted: Tue Sep 25, 2012 2:19 am
by Spl@
I don't think that I'd set that one lower than 66%…

Posted: Tue Sep 25, 2012 11:48 am
by Rotacak
Arma is only effective draw vote or timelimit. And have problem with mines (same like esd). Try to build something epic for 30 minutes and then others will vote arma...

Posted: Tue Sep 25, 2012 1:43 pm
by Lancer
Rotacak wrote:Arma is only effective draw vote or timelimit. And have problem with mines (same like esd). Try to build something epic for 30 minutes and then others will vote arma...
Then do 75%, and let it only affect acids/turrets :)