The update murdered this server
Posted: Thu Jun 06, 2013 8:04 pm
The update only incompletely addresses ONE of TWO TRUE reasons why humans camp:
1. (addressed incompletely) Humans can be completely safe in their impenetrable base and starve aliens on evos while gaining credits themselves.
2. It's too dangerous for lone humans to come out, so they camp out of fear. Human goes out -> meets stronger alien -> dies. Alien goes out -> meets stronger human -> flees.
Instead:
1. Aliens were given cheat basilisk bombs that are cheat bombs at S1 humans because there's NOTHING S1 humans can do to defend against them. Two bombs -> medistation gone. Basilisks don't care much about the few initial turrets, they skip immediately to vital structures and drop bombs, humans have to repair and rebuild -> -1 human with a gun, basis bomb, bomb, bomb, humans die, die, die.
2. Basilisk bombs are still pretty weak, so if humans survive initial bombing and build a base that's good they can camp again.
3. Alien bases were made nearly invincible, it was bad already with camping tyrants, now it's almost impossible to damage anything within it because of bamboo and trees.
4. Tyrants that are nearly impossible to kill alone, even with best human weapons, make camping even worse: camping can often be stopped by some relatively brave humans going out and getting some kills, so the rest will follow, but now everyone is afraid to go out.
5. Aliens are just as cowardly as humans, but at least they can flee and avoid feeding. Aliens jump away (or try, anyway, but at least fleeing works most of the time), they don't just fight to death. On the other hand, if humans go out, they either kill all aliens they meet or they die because they are too slow to flee.
6. S3 is now pure camp because alien bases are now invincible, humans bases have survived bombing, got teslas and are now tough, humans fear to go out because of tyrants and because they've given up the hope to do any damage to alien base because they can't even get to it because of tyrants and because the alien base is invincible.
What could address true reasons for humans to camp:
1. Remove basilisk bombs.
2. Remove bamboo, trees, rocks, containers or make them more expensive / longer to build.
3. Add a special case for dretches in turret code to make them completely stupid against dretches, so stupid that dretches can stay in human bases almost indefinitely. Make it impossible for dretches to damage buildings again, so they can kill humans but not buildings.
4. Make dretches resistant to teslas, so they can skip them.
5. Give tyrant more HP and more damage per second but make it like a bull, not being able to turn or stop quickly once it starts trampling to make it dodgeable.
6. Allow humans to throw away their weapons to get infinite stamina and run faster, so they have a chance to flee.
1. (addressed incompletely) Humans can be completely safe in their impenetrable base and starve aliens on evos while gaining credits themselves.
2. It's too dangerous for lone humans to come out, so they camp out of fear. Human goes out -> meets stronger alien -> dies. Alien goes out -> meets stronger human -> flees.
Instead:
1. Aliens were given cheat basilisk bombs that are cheat bombs at S1 humans because there's NOTHING S1 humans can do to defend against them. Two bombs -> medistation gone. Basilisks don't care much about the few initial turrets, they skip immediately to vital structures and drop bombs, humans have to repair and rebuild -> -1 human with a gun, basis bomb, bomb, bomb, humans die, die, die.
2. Basilisk bombs are still pretty weak, so if humans survive initial bombing and build a base that's good they can camp again.
3. Alien bases were made nearly invincible, it was bad already with camping tyrants, now it's almost impossible to damage anything within it because of bamboo and trees.
4. Tyrants that are nearly impossible to kill alone, even with best human weapons, make camping even worse: camping can often be stopped by some relatively brave humans going out and getting some kills, so the rest will follow, but now everyone is afraid to go out.
5. Aliens are just as cowardly as humans, but at least they can flee and avoid feeding. Aliens jump away (or try, anyway, but at least fleeing works most of the time), they don't just fight to death. On the other hand, if humans go out, they either kill all aliens they meet or they die because they are too slow to flee.
6. S3 is now pure camp because alien bases are now invincible, humans bases have survived bombing, got teslas and are now tough, humans fear to go out because of tyrants and because they've given up the hope to do any damage to alien base because they can't even get to it because of tyrants and because the alien base is invincible.
What could address true reasons for humans to camp:
1. Remove basilisk bombs.
2. Remove bamboo, trees, rocks, containers or make them more expensive / longer to build.
3. Add a special case for dretches in turret code to make them completely stupid against dretches, so stupid that dretches can stay in human bases almost indefinitely. Make it impossible for dretches to damage buildings again, so they can kill humans but not buildings.
4. Make dretches resistant to teslas, so they can skip them.
5. Give tyrant more HP and more damage per second but make it like a bull, not being able to turn or stop quickly once it starts trampling to make it dodgeable.
6. Allow humans to throw away their weapons to get infinite stamina and run faster, so they have a chance to flee.
