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Complex structure

Posted: Sun Sep 20, 2009 10:18 pm
by Quarko
Hi.
I was wondering, is it possible in Tremulous to create a structure that has non-box blocking area?
What I was thinking about was some [ structure. It should have the same form blocking area.
The idea is to make everyone able to build not only to top, but to bottom too.

For example, we could do this kind of bridge:

Code: Select all

                  ===]
_medi_ _medi_ ]
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_medi_ _medi_ ]
                  ===]

Posted: Mon Sep 21, 2009 12:31 am
by Rotacak
If I understand right, then no. All buildables must be boxes, and even more - that boxes cannot be rotated. You see only rotated models. Run your server with devmap, in console use /cg_drawbbox 1 and you will see.

It's Q3 limitation :-(

Posted: Mon Sep 21, 2009 6:20 am
by Quarko
:(

Posted: Mon Sep 21, 2009 3:14 pm
by nooteh
And could humans push to a built structure and rotate it but only the same way as builder when he's choosing how to build?

Posted: Mon Sep 21, 2009 5:43 pm
by Redman
Hax the engine to make it support bbox rotations and complex collision models.

Posted: Mon Jan 18, 2010 6:05 pm
by Undead
lol, hack the engine, i think it would crashhhh