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Can you make tree?

Posted: Mon Mar 01, 2010 5:13 pm
by Rotacak
Hi, is there around someone who know how to create models id some 3D application?

Probably no, but anyway: I need lowpoly model of tree. Similar tree like in ancient remains map. I want to add giant tree in tremulous.

Image

Posted: Mon Mar 01, 2010 5:50 pm
by Quarko
I have a friend that can do it, I'll ask him and see what he says.
Maybe a dumb question, but cant you take that tree from ancient remains?

Posted: Mon Mar 01, 2010 6:53 pm
by Nomad
Station15-beta3 - there is MEGA tree, 2x bigger than tree in ancient remains :p

Posted: Mon Mar 01, 2010 7:04 pm
by CrackD0wn
make is so that we can build base on tree

like a tree house ^^

Posted: Mon Mar 01, 2010 7:49 pm
by Quarko
Rotacak went to the Avatar movie and now tries making world of Pandora. But hushh, dont tell anyone you know that :P.

Posted: Mon Mar 01, 2010 8:12 pm
by Rotacak
I cant take it from ancient remains because it is not model, it is part of the map :-(

Station15-beta3 - i will look at that tree but it will be probably same causelike ancient remains.

You will be able to build on top of that tree, like now on everything else.

Size is not important, I can edit it, but creating is harder for me.

Posted: Mon Mar 01, 2010 8:32 pm
by Nomad
Rotacak wrote:I cant take it from ancient remains because it is not model, it is part of the map :-(

Station15-beta3 - i will look at that tree but it will be probably same causelike ancient remains.

You will be able to build on top of that tree, like now on everything else.

Size is not important, I can edit it, but creating is harder for me.

Or try map Citadel - there are palms.

Posted: Mon Mar 01, 2010 8:42 pm
by Rotacak
I found palm on onemap too, but that is too - open. I want to have tree little like jungle, more look-blocking.

Posted: Thu Mar 04, 2010 1:22 am
by Rotacak
I solved it. Converted ancient remains map to vrml object, vrml object converted to obj object, obj object loaded info md3 editor and i have tree :-)

And it is madness... Only fps is lowered more than I use OMs, even OM have more polygons. Probably due to transparent leaves.