Page 1 of 1

[idea] Fake grenades and mines

Posted: Sat Mar 06, 2010 4:11 pm
by loldretch
One more suggestion about mines :)

Fake mine costs 50-100 creds and makes damage 25 or less (or no damage).

Fake nade costs 50, maybe 20-30 creds and cause no damage. only BOOM sound.

Posted: Sat Mar 06, 2010 4:23 pm
by Rotacak
Well, I don't think that is good idea - it can be underused, but maybe add a fail factor to grenades and mines - sometime will do only 20 damage.

Posted: Sat Mar 06, 2010 4:49 pm
by Quarko
Mines are already overpowering (IMHO), this will overpower them even more.

As about nades with no damage, first thing I would do IF rota implement it - spam this kind of nades at base. And that would suck.

Posted: Sat Mar 06, 2010 11:20 pm
by CrackD0wn
lol then aliens would always be skeptical about attacking

Posted: Sun Mar 07, 2010 12:27 am
by Rotacak
Quarko: I think you not. Maybe first time, second time, and then no, its too much work for nothing - buy, place, buy, place... Mine is good when alien not see it. If not see it and step on it = death warning. If see it, then he step on it carefully or not at all and send dretch.

But fake mine - if he not see it - nothing happen, because it not hurt. If see it, then same like with normal mine, but nothing happen.

Posted: Sun Mar 07, 2010 9:37 am
by Quarko
Rotacak: Looks like you totally don't know how to use fake mines :P

Currently I always buy nades to use them as fake mines, and it works as hell!
Idea is very simple:
You are going to rush alien base with... lets say luci and several humans. You succesfully kill some tubes, some dretches, maybe some goons. Now you are all totally wounded and are going to return to base. Only problem is - you hear the sound of incoming tyrant, and you have no mines left (used to kill some goon or something).
So, you are 100% sure, 1 rant can kill all of you. What will you do?

Currently, I start running away and drop a nade in most visible place. Rant that didn't see how I dropped it, will notice the 'mine' and stop running after us. Yes, nade will explode in 5 seconds, but 5 seconds is totally enough to make it to base.

Now, if we have fake mines... then everything will become MUCH easier for humans.
They will be able to place them almost everywhere, and aliens will not be able to rush at all, waiting for dretches to unmine the fake mines.
Goons wont be able to snipe, rants wont be able to rush, and tonns of dretches will be constantly disarming the mines.

So I say this situation sucks.

Posted: Sun Mar 07, 2010 10:49 am
by God, maker of the world
Quarko wrote: Currently, I start running away and drop a nade in most visible place. Rant that didn't see how I dropped it, will notice the 'mine' and stop running after us. Yes, nade will explode in 5 seconds, but 5 seconds is totally enough to make it to base.
The mines have a delay before they react, right? How much is it, two seconds or more? When I see someone drop a mine, I keep charging because I know that it is harmless at first.

Posted: Sun Mar 07, 2010 10:53 am
by Quarko
Key words are:
Rant that didn't see how I dropped it
And that happens very often on ATCS for example. You see rant incoming from front entrance to tunnel, start running away, drop nade, and run further. Rant comes to tunnel, and see 'mine', giving us 2-3 seconds to escape.

Posted: Sun Mar 07, 2010 10:54 am
by Nomad
If you want to add fake mines, then give something to aliens. I saw on uBP server rants with 500 hp :) if they stay on booster 30 seconds, they get 100 more hp (Only once, they can have only 500, not 600 or more.). It would be good if u want to add fake mines.

Posted: Sun Mar 07, 2010 11:53 am
by CrackD0wn
oh yea on UBP you have to buy extra HP

aliens give 2 evos to boost and get 100hp more

humans give 350 creds to medi and get i think its the same amount also

Posted: Sun Mar 07, 2010 12:55 pm
by Rotacak
No, I dont want to add fake mines.

Quarko: in this case you have right. Anyway, mine should have different look than grenade.