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about the buildables

Posted: Tue Jun 01, 2010 4:33 pm
by red
personally i think a good idea for new buildables would be something like a bridge/ plank but instead of laying down it stands up like a wall.

also since this is mainly a building server maybe make a flying granger type of thing like the spitfire from korx except it can fly. so u can build straight up

Posted: Tue Jun 01, 2010 5:17 pm
by Rotacak
Sadly, non-square wall is not possible.

Flying granger no, I dont want to change much basic tremulous behavior. But new flying aliens yes, I planning to add my own "Comar" :) but it is only in plans.

Posted: Tue Jun 01, 2010 9:06 pm
by red
no it would be exactly the same as the regular bridge/ plank except instead of lying flat it would stand up on the thin side and be tall instead of short XD

Posted: Tue Jun 01, 2010 9:33 pm
by Rotacak
It will not be square from top view.

Posted: Wed Jun 02, 2010 5:18 pm
by red
it would look like this except it would be the same design as the plank/ bridge

Image

Posted: Thu Jun 03, 2010 10:12 am
by Quarko
Ok, I'll try to explain it.
Quake3 engine is very very limited. It can only render square objects because of stupid collision detection algorithm.
Each object has it's coordinates, one length and one height.
For example brick could have 40cm width, 40cm length and 20cm height. But it CANT have 20cm width and 40cm length - as it is only one property of object, not 2 of them.
So as long as an object is similar to a square - you can do it. If it is not a square at all - you cant.

P.S. Bricks are squares too, that's why you can build walls without visible connection between bricks (they hover few cm one from the other).

Posted: Thu Jun 03, 2010 7:48 pm
by red
how many times do i have to say this it would be exactly the same as the plank except it would be used as a wall instead of a bridge. it would be the exact same shape except the height would be increased substantially whole the length and width would be decreased substantially allso

Posted: Thu Jun 03, 2010 9:17 pm
by Quarko
Omfg...
Please read this part carefully:
For example brick could have 40cm width, 40cm length and 20cm height. But it CANT have 20cm width and 40cm length - as it is only one property of object, not 2 of them.
There are no width's or length's. There are only "horizontal size" and "vertical size" of the object. If horizontal-size is 10meters - the object will be 10x10 meters. If horizontal-size is 1cm - the object will be 1x1cm. Moreover - you can't rotate objects. The tube built on the wall remains same size, only texture is rotated so it seems like acid tube is rotated. But actually it's same 1x1meter square with 1meter height object.

Well, If you do not understand this explanation, then I will finally give up...

Posted: Fri Jun 04, 2010 5:19 pm
by ani
but what about the tree ?
i mean we could do a "part of wall" with size like force-field in tremX

Posted: Fri Jun 04, 2010 5:55 pm
by Quarko
What about tree? There are horizontal size of an object and vertical size of an object. Tree has... lets say 1 meter horizontal size and 10 meters vertical size. So it's a 10 meter height square.

Didn't play tremX so don't know what kind of force field is there.

Posted: Fri Jun 04, 2010 6:05 pm
by Rotacak
Tree, bamboo, force field - all are square from top of view. Force field only looks like flat wall, but is not.

Look here: http://users.randomkeywhacking.com/wire ... dus_32.jpg

You see force field from front. Look on it from side. There is only "air" above yellow mark. Try to shoot trough air above yellow mark and you will see. You should hit nothing, but you will hit force field. Because it only looks like flat wall, but it is invissible box around.

Posted: Sat Jun 05, 2010 3:54 pm
by red
o i understand now taht still kinda sux

Posted: Sat Jun 05, 2010 4:29 pm
by ani
i see :/

Posted: Mon Jun 07, 2010 4:35 am
by God, maker of the world
Armory hitbox test. Yes, it's square.

I wonder if it's possible/viable to create objects that have two square hitboxes next to each other - to simulate a wall.

Image

Posted: Mon Jun 07, 2010 8:14 am
by Quarko
Hm, I remember there was a command that allowed you to see the bbox-es of objects. What is it? I know it can't be used online, but I want to check out how are bboxes calculated for buildables on walls with different angles.