I am sick of lamers whose only camp around base, gaining kills and never rush enemy base. They even not want to win, they want to have biggest number on score table.
So I planning new scoring, something like on 1.2. But digging that scoring from 1.2 can be difficult, so what about make brand new? Something like:
killed human = +score 1
killed acid = +score 10
killed OM = +score 300
etc.
What do you think? Anyone want to research score values?
Any suggestion for new scoring on 1.1?
Moderator: Nod_Nod_Nod
The 1.2 system is good in that regard, campers and total kill whores no longer dominate the score tables. Giving more score from a bsuit lucy than from a naked rifle would be nice. I find the 1.2 values quite good, you get around 3 points per kill, spawns give 40-60 and om/rc gives 80 or so. The om/rc value could be a bit higher though, 150 might be good. Even a small bonus for destroying buildables should easily separate the kill whores from base killers.
Ok, looked at the code, and it is pretty simple.
self->credits - contains amount of damage that each player did.
Same thing applies to structures. Structures also have credits array with damage that each player did. So you need to add score changing code in functions HSpawn_Die and ASpawn_Die.
Code: Select all
g_combat.c
void player_die( ...)
...
//total up all the damage done by every client
for( i = 0; i <MAX_CLIENTS>credits[ i ];
...
Same thing applies to structures. Structures also have credits array with damage that each player did. So you need to add score changing code in functions HSpawn_Die and ASpawn_Die.




