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rapid selling of upgrades outside

Posted: Sun Nov 21, 2010 4:23 pm
by sindarus
We were on pushcannon, H have built an armoury against the wall behind the nodes.
They could sell their upgrade and weapons easely outside, trough the wall , then they could camp and even if a rant came kill them, hop! uprages and weapons selling !!! i keep my creds

i got a demo but it's very short but long enough to see a CS and dying naked, more: we can hear the dying cry of a naked human!!!

anyway you can slow the demo (i dont know how but we can) or pause the demo (i dont know how but we can)

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downlad via 2shared.com (the link is just below "file URL")

Posted: Sun Nov 21, 2010 4:59 pm
by Rotacak
I know it, but I dont think that it is so bad.

Posted: Sun Nov 21, 2010 7:33 pm
by sindarus
Really annoying for A, anyways...

Posted: Mon Nov 22, 2010 3:37 pm
by Wavesynck
sindarus wrote:Really annoying for A, anyways...
I think jetcamping is much more annoying for aliens though.

Posted: Mon Nov 22, 2010 5:15 pm
by sindarus
jetcamping is more annoying than humies can keep their creds during all the match ????? i dont think so...

Posted: Tue Nov 23, 2010 8:44 am
by kaotaja
I think that jetpack should be limited in pushcannon, eg you can use it for 30 seconds and then It has to be reloaded near RC. Not hard to achieve in code.

Posted: Tue Nov 23, 2010 11:20 am
by Quarko
I think jetpack should be limited on ALL maps xD

Posted: Tue Nov 23, 2010 11:39 am
by sindarus
kaotaja wrote:I think that jetpack should be limited in pushcannon, eg you can use it for 30 seconds and then It has to be reloaded near RC. Not hard to achieve in code.
Quarko wrote:I think jetpack should be limited on ALL maps
+1

Posted: Tue Nov 23, 2010 12:40 pm
by Rotacak
I think jetpack is fine now.

Posted: Tue Nov 23, 2010 12:45 pm
by Nomad
just limit it to about 3 minutes.

Posted: Tue Nov 23, 2010 5:37 pm
by sindarus
as you want...

Posted: Thu Nov 25, 2010 9:50 pm
by pmd
buying/selling trough walls on pushcannon are ok, but on forgotten bunker near door to aliens default base - its camping paradise - get chainsuit and some binds, kill all big aliens, then buy luci and kill base, and ammo, ammo are infinite! need 4-5 dretches to kill camper, its not fair

Posted: Fri Nov 26, 2010 12:05 am
by Soulless
TRUE but rotacak is no able to do something with that

Posted: Fri Nov 26, 2010 7:49 am
by Quarko
In theory, if you find a hyper-active non-lazy developer, you can fix this issue. However, that kind of developers are a very rare sight so you can only dream of meeting one.

I imagine fixing that bug like this:
Every time we use /buy command (through menu or bind) an invisible projectiles would be shot from the player to each corner of the nearest armoury. If that projectile hits the armoury - then it is in line of sight. Otherwise - it's not.

Posted: Fri Nov 26, 2010 8:16 am
by Rotacak
Well, fixing this issue is easy "buy only if you see armoury. see = if i can track line from middle of player to middle of armoury", but then it can cause problem with regular buying in base with many structures.