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VOIP for tremulous

Posted: Mon Jul 25, 2011 2:16 pm
by Castyo
VOIP for trem 1.2
1 channel for teamspeak.
3 rooms (1 aliens, 1 humans, 1 spect).
Put automatically ppl in the right room on ts as in trem server.
Example: i join in the channel (spect room) of teamspeak
I join in the game and select aliens faction.
Teamspeak move me automatically into aliens room.
That's can be made using ip address.
Trem server stream ip addresses of player and the name of team (a or h).
A plug in move on ts server the ppl.

Re: VOIP for tremulous

Posted: Mon Jul 25, 2011 4:24 pm
by grmg.pl
1. You can already use standalone apps for this.
2. None is going to code it into trem.
3. There is no such thing as a "plugin" for trem.
4. It cannot be done using ip only.
5. DAFS on tremulous.net forum.

The idea is good (besides GIANT amount of spam and abuse), but as usual it goes like this: I have a brilliant idea, You code it.

Posted: Mon Jul 25, 2011 8:44 pm
by Lancer
Good luck coding it, just use a ventrilo server.

I have one available soon anyway.

Posted: Tue Jul 26, 2011 9:22 pm
by Redman
Isn't it easier to use ioquake3 voip and some code for not listening to players not on your team?

Posted: Tue Jul 26, 2011 10:10 pm
by Quarko
Damn, I think I should make a topic on "how totally awesome it would be to make tremulous on Crysis engine"...

Posted: Wed Jul 27, 2011 6:59 am
by Loki
Quarko wrote:Damn, I think I should make a topic on "how totally awesome it would be to make tremulous on Crysis engine"...
HA! +1
nice idea xDD They think that they're cool when they can program :P

Posted: Wed Jul 27, 2011 8:30 am
by Castyo
Quarko wrote:Damn, I think I should make a topic on "how totally awesome it would be to make tremulous on Crysis engine"...
lmao!
i post only my idea, but i don't know how to code it

Posted: Wed Jul 27, 2011 10:43 am
by Rotacak
Quarko wrote:Damn, I think I should make a topic on "how totally awesome it would be to make tremulous on Crysis engine"...
Unreal engine 3 is more suitable :)

Posted: Wed Jul 27, 2011 2:39 pm
by Castyo
Rotacak wrote:
Quarko wrote:Damn, I think I should make a topic on "how totally awesome it would be to make tremulous on Crysis engine"...
Unreal engine 3 is more suitable :)
Rota, are u able to code it?

Posted: Wed Jul 27, 2011 3:57 pm
by Lancer
^ Really?

That would take more time then....make yourself and 3000 others a cup of tea AND coffee.

Posted: Wed Jul 27, 2011 3:58 pm
by grmg.pl
Castyo wrote:Rota, are u able to code it?

LMAO

Posted: Wed Jul 27, 2011 4:17 pm
by Rotacak
Castyo wrote:
Rotacak wrote:
Quarko wrote:Damn, I think I should make a topic on "how totally awesome it would be to make tremulous on Crysis engine"...
Unreal engine 3 is more suitable :)
Rota, are u able to code it?
Now no, but if I had time, then probably yes. I already remade atcs map (map only). Trem is not hard to code, there is few harder things, like walking on walls + building, but not much else.

Problem with UE3 is different - there will be very low map makers (if any).

Posted: Wed Jul 27, 2011 5:16 pm
by Loki
Rotacak wrote:
Castyo wrote:
Rotacak wrote: Now no, but if I had time, then probably yes. I already remade atcs map (map only). Trem is not hard to code, there is few harder things, like walking on walls + building, but not much else.

Problem with UE3 is different - there will be very low map makers (if any).
Ye, I saw your ATCS remake in Unreal Tournament 3, looks good.

Posted: Wed Jul 27, 2011 7:41 pm
by Rotacak
Loki wrote:Ye, I saw your ATCS remake in Unreal Tournament 3, looks good.
Looks exactly same, only shadow + lighting is little different.

Posted: Thu Jul 28, 2011 6:57 am
by Castyo
off topic: trem is coded in c# ?
i want to learn one programming code, c# is good/usefoul??
thank you