Rate and comment the maps
Moderator: Nod_Nod_Nod
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|Undertaker
- Spectacor
- Posts: 4
- Joined: Wed Aug 25, 2010 12:48 pm
#32
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by |Undertaker » Sat Sep 04, 2010 10:33 am
I think that on this map you have to be a lot! Or other wise it's to big. But kinda fun!
We are the "Trem Geeks" ! 0.0
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sindarus
- Marauder
- Posts: 442
- Joined: Tue Jun 16, 2009 1:58 pm
- Location: france/french
#33
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by sindarus » Sun Oct 17, 2010 1:56 pm
he want to say that we need to play with many players on pulse
.
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Loki.II
- Banned
- Posts: 163
- Joined: Sun Jul 11, 2010 3:40 pm
#34
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by Loki.II » Sun Oct 17, 2010 4:55 pm
Classic map = pulse
Classic maps - atcs, tremor, pulse_102, sedna_beta3, gloom 2.
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PPNL
- Server supporter
- Posts: 625
- Joined: Sun May 02, 2010 10:38 am
- Location: The Netherlands
#35
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by PPNL » Sat Oct 30, 2010 7:21 am
TBH, I HATE PULSE, its too big map and we cant find ever the dretches
I Maul Ya
McDretch
McRauder
*PPNL MAULED **
*PPNL ZaPP ZaPP
Sky Mauler
O_o
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Loki.II
- Banned
- Posts: 163
- Joined: Sun Jul 11, 2010 3:40 pm
#36
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by Loki.II » Sat Oct 30, 2010 7:42 am
We were playing it on KOCOUR CZ and I know that map very well.
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TheMuffinMann
- Marauder
- Posts: 404
- Joined: Fri Jul 16, 2010 12:14 am
- Location: Germany
#37
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by TheMuffinMann » Tue Nov 09, 2010 6:27 pm
A rather biased map at the beginning, if h doesn't manage to rush properly they're doomed... Unfortunately...
A signature, for me?
Stop it, you. :$
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GLaDOS
- Granger
- Posts: 188
- Joined: Tue Oct 26, 2010 6:35 pm
- Location: UK
#38
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by GLaDOS » Sat Jan 29, 2011 6:17 pm
I love that map. Especially when on Aliens I can lock doors A and B so the human team takes forever to attack us =P
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PPNL
- Server supporter
- Posts: 625
- Joined: Sun May 02, 2010 10:38 am
- Location: The Netherlands
#39
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by PPNL » Sun Jan 30, 2011 4:50 pm
WORST MAP EVER!
I Maul Ya
McDretch
McRauder
*PPNL MAULED **
*PPNL ZaPP ZaPP
Sky Mauler
O_o
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Lanac
- Tyrant
- Posts: 865
- Joined: Fri Sep 10, 2010 4:18 pm
- Location: Idk...
#40
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by Lanac » Fri Feb 25, 2011 9:51 pm
PPNL wrote:WORST MAP EVER!
NO YOU!!!
My Youtube Channel:
Please help my ass and click on link, im a poor bitch...(+ ill make some trem videos too
)
http://adf.ly/2qaKp
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GLaDOS
- Granger
- Posts: 188
- Joined: Tue Oct 26, 2010 6:35 pm
- Location: UK
#41
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by GLaDOS » Sat Feb 26, 2011 10:46 pm
If Doors A and B are locked out, then there's a tiny vent under the floor by the "control center" sign, takes you down to the other side of that door through ceiling. EXTREMELY useful, and epic map.
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GLaDOS
- Granger
- Posts: 188
- Joined: Tue Oct 26, 2010 6:35 pm
- Location: UK
#42
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by GLaDOS » Thu Mar 31, 2011 8:43 am
Prophet wrote:In 1.2, instead of dretch, we humiliate humans by destroying their base with the S1 granger.
Sooo true. I've blown up badly built human forward bases with s1 granger.
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ViruS
- Dretch
- Posts: 26
- Joined: Fri Sep 23, 2011 1:12 pm
- Location: perth, australia
#43
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by ViruS » Tue Feb 21, 2012 1:43 pm
Recently on gpp, peoplpe discovered you can build in the abyss outside without getting hurt by the trigger_kill and the trigger_hurt function. You need 2 people to jump down at the same time i think.
ULTRA Random ViruS
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omgwtfbbq
- Spectacor
- Posts: 5
- Joined: Wed Jan 09, 2013 5:49 am
#44
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by omgwtfbbq » Wed Jan 09, 2013 7:19 am
its voted pretty good, why is this map never played and whenever it comes by in the random mapchanges, is usually voted away. Or by the few that do know the map, rushed to death (not giving people that don't know the map a single chance)
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epicaldude
- Server supporter
- Posts: 300
- Joined: Tue Apr 03, 2012 9:06 am
#45
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by epicaldude » Wed Jan 09, 2013 7:37 am
omgwtfbbq wrote:its voted pretty good, why is this map never played and whenever it comes by in the random mapchanges, is usually voted away. Or by the few that do know the map, rushed to death (not giving people that don't know the map a single chance)
Too big maybe and the initial desert for H is delaying main "action" (but is climatic)