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Rotcannon_b12_ppnl version!

Posted: Thu Jul 22, 2010 10:50 am
by PPNL
Hey, i just made rotcannon B12 in my version!
features:
The big cannon got removed

2 new basements on that hawai umbrella (copied from the basements above based to be honest)

lolz thats all

[LINK WILL BE ADDED SOON]

Posted: Sat Jul 24, 2010 4:36 pm
by Rezyn
Good work PPNL ;)

Posted: Sat Jul 24, 2010 7:08 pm
by Nod_Nod_Nod
Good work PPNL... But first give link then ask for COOKIE!

Posted: Sat Jul 24, 2010 7:44 pm
by Battle[GR]
Nod_Nod_Nod wrote:Good work PPNL... But first give link then ask for COOKIE!
CYBER~Cookie :D

Posted: Sun Jul 25, 2010 12:01 pm
by Wavesynck
/me renames himself to ^4C^7yber ^4C^7ookie.

Posted: Wed Jul 28, 2010 8:31 am
by Me_Again
Is there any specific software for map construction?
I have been programing microcontrollers (8051|AVR|assembly|C++) for 3 years now...!It be able to create a new map with this schooling? (sorry for my english :shock: )

Posted: Wed Jul 28, 2010 9:29 am
by Wavesynck
Me_Again wrote:Is there any specific software for map construction?
I have been programing microcontrollers (8051|AVR|assembly|C++) for 3 years now...!It be able to create a new map with this schooling? (sorry for my english :shock: )
Haha, not entirely but it will be helpful.
For creating Trem-compatible maps there is Ingar's NetRadiant.
It's a graphic utility, but I think your programming skills will come in handy. :)

Posted: Wed Jul 28, 2010 11:27 pm
by Quarko
I think your programming skills will come in handy
Actually, they wont.

Posted: Thu Jul 29, 2010 11:47 am
by Wavesynck
Quarko wrote: Actually, they wont.
D'oh!