Re: Ideas for improvemens, UBP balance, and other extensions
Posted: Sat May 26, 2012 7:54 pm
Scare will be almost never used, and if it happens 1 per 100 games, the player will be unfamiliar and will thin that was a bug or shit.
The flying as you described it should annoying.
Flying should be cool experience
1) flying mara - 3 evo
- mara speed
- 210 hp
- zap but x2 lower damage
2) flying basi - 2 evo
- basi speed
- 200 hp
- drops bombs (6 charges, regenerate x3 faster then goon snipe, but x3 less damage; confuses like basi gass but x2 shorter time)
The HP is higher before in air they might be easier to shoot when overflying humans. But depends on speed too.
Balance:
limit humans jetpack flight time: 15 second fly, 10 second regenerate.
make teslas NOT perfect-hit, but 80% chance
The flying as you described it should annoying.
Flying should be cool experience
1) flying mara - 3 evo
- mara speed
- 210 hp
- zap but x2 lower damage
2) flying basi - 2 evo
- basi speed
- 200 hp
- drops bombs (6 charges, regenerate x3 faster then goon snipe, but x3 less damage; confuses like basi gass but x2 shorter time)
The HP is higher before in air they might be easier to shoot when overflying humans. But depends on speed too.
Balance:
limit humans jetpack flight time: 15 second fly, 10 second regenerate.
make teslas NOT perfect-hit, but 80% chance