The Granger Dance Mod

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Moderator: Nod_Nod_Nod

Should this mod be merged into the official code? ;)

yes
5
63%
no
3
38%
 
Total votes: 8

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nalf
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The Granger Dance Mod

#1 Post by nalf » Wed Apr 25, 2012 2:15 pm

Just for fun, I made a simple Tremulous mod:
If a granger near an overmind taunts while in the air (i.e. in jump), the overmind is healed by some amount, or it's building is advanced by some amount.
Just imagine a group of grangers jumping and taunting near a building overmind ...

The modified sources are at github.

To see what has been changed, see the diff.

The compiled QVM is available here.

If you want to see it in action, tell me when I'm online and I'll show it on a private server.

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[{USATREM}] !Gunther!
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#2 Post by [{USATREM}] !Gunther! » Wed Apr 25, 2012 3:06 pm

Why not just make a public test server then get feedback from the general crowd?
tremulous |ˈtremyələs|
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Definition:
1. shaking
2. quivering slightly

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#3 Post by nalf » Wed Apr 25, 2012 7:34 pm

[{USATREM}] !Gunther! wrote:Why not just make a public test server then get feedback from the general crowd?
A good idea, I'll let my server running for a few days, just look for Nalf's server - granger dance.

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#4 Post by Lancer » Wed Apr 25, 2012 7:51 pm

It works quite well, needs some tweaking, but is fun, a good addition to tremulous.
Care to check out Jucaspel?

http://on.fb.me/16BFTKE

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#5 Post by valentin54 » Wed Apr 25, 2012 8:01 pm

I tried it too, I must admit.. it's an awesome work that Nalf made here.

I F1 this, I really want in on RCZ :D (try it yourself too, it's really good)

Again, congratulations Nalf.

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#6 Post by Nod_Nod_Nod » Thu Apr 26, 2012 12:25 am

Now do same to humans to balance this shit. Imagne humans jumping near rc, irritated by slow build or regen, and doing theirs "CMON!!!(Fuc***** RC!)"
The nodding of the head once to symbolize a greeting, cuz we white folk to damn lazy to open our mouths and speak up. Nods are also easier to shake off than a flase "hello".
"Person nods at you", or your direction, "you nod back"

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#7 Post by [{USATREM}] !Gunther! » Thu Apr 26, 2012 2:53 am

Except humans run out of stamina soon. >.>

Medi-pad circles instead of rets around RC :D
Hmm, will 6 humans+regular heal+"taunt heal" counterbalance/make nearly useless alien attacks?
(Mara swipe?)

And human+jetpack?
Still in air, right? (unlimited "jump")
*troll face*
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#8 Post by Lancer » Thu Apr 26, 2012 1:35 pm

Humans have ckit, aliens are vulnerable to luci when healing om or building :D enough balance, cuz humans are overpowered @ rcz
Care to check out Jucaspel?

http://on.fb.me/16BFTKE

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#9 Post by valentin54 » Thu Apr 26, 2012 3:01 pm

I agree with lancer, humans are overpowered. Gunther: cant jet if there is no RC :D

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#10 Post by [{USATREM}] !Gunther! » Thu Apr 26, 2012 3:55 pm

Lancer wrote:Humans have ckit+floor of DCs, aliens are vulnerable to luci when healing om or building :D enough balance, cuz humans are noob stacked @ rcz
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#11 Post by [{USATREM}] !Gunther! » Thu Apr 26, 2012 4:13 pm

valentin54 wrote:cant jet if there is no RC :D
Image

Image

Image
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#12 Post by nalf » Fri Apr 27, 2012 8:01 am

I agree, there is no need to compensate humans.

Still, I wanted it to be more a fun thing than something that shifts the balance. So I updated it a bit so that:
  • The number of HPs healed can be set by a server variable g_alienGrangerDanceBonus. The following formula estimates the overmind build time for n grangers dancing: 1 / (1/30 + g_alienGrangerDanceBonus*n/1720).
  • I've decreased the HP bonus to 11. This allows 5 grangers to build an overmind in ~15s (normally it's 30s), 10 grangers would build it in ~10s.
  • Each granger participating in the dance gets its buildtimer set. This prevents aliens to quickly build OM and then immediately evolve and counterattack. The penalty depends on the health of the overmind when a granger joins the dance. So a granger starts helping to build/heal near-dead overmind, it gets 30s build timer. If it joins the dance when OM is 50%, it gets 15s build timer etc.

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#13 Post by PPNL » Fri Apr 27, 2012 11:16 am

OMG THIS HAS TO GET IN RCZ. ROTACAK THIS IS THE MOST IMPORTANT THING THAT EVER HAS TO BE ON TREMULOUS IF YOU DON'T ADD THIS...... well nvm...

Image
I Maul Ya
McDretch
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*PPNL MAULED **
*PPNL ZaPP ZaPP
Sky Mauler
O_o

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#14 Post by Nod_Nod_Nod » Fri Apr 27, 2012 11:46 am

Image
The nodding of the head once to symbolize a greeting, cuz we white folk to damn lazy to open our mouths and speak up. Nods are also easier to shake off than a flase "hello".
"Person nods at you", or your direction, "you nod back"

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#15 Post by nalf » Fri Apr 27, 2012 2:39 pm

Yet a slightly different modification came to my mind, as the build timers seemed a bit arbitrary to me. What if instead of using build timers grangers would give their health to the OM? That would limit how much health one granger can contribute. And after (re)building an OM, grangers could evolve right away, but with low health, they'd have to regenerate. A booster would reduce this penalty, but I think still it wouldn't shift the game balance.

Opinions welcome.

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