Ty for a thorough answer.
Forty-Two wrote:Ok, some of these are good, and some of them are crud. I've found that the game is very biased towards aliens (even with the aliens already winning many games in vanilla, this is worse).
AFAIK the game is favors aliens a bit in vanilla Trem, but on UBP it's the opposite. At least what I've seen on RCZ, humans win considerably more often then aliens.
Forty-Two wrote:
The antifeed sucks, mainly because I'll get something powerful (like pulserifle+suit) and raid the alien base, fully expecting to die, but only after I kill some aliens, and nade some eggs. This leaves the alien team weak, and I have enough credits to rush out and do it again. However, in this case, I don't have enough evos to do that, even if I destroyed the alien base singlehandedly and destroyed every alien except for a dretch that came up behind me, 30 seconds in. I don't get all the credits due to me, even though I was definitely not suicidal.
I agree, it has such problems. I'll probably to remove it for now. Maybe a solution would be to speed up the credit reward considerably when in an enemy's base?
Forty-Two wrote:
The contagious poison is similarly annoying; as others have pointed out, this leads to mass poisoning of teammates.
You can always shot your infested teammates to avoid massive poisoning of the team
. Well, it's a test feature, if more people hate it than like it, I'll remove it.
Forty-Two wrote: To add to the human dilemma, tubes now take 10 seconds less, and rets 10 seconds more!
To illustrate this disparity, let me pull from one of the games I played. The map was atcs, and I was having a hard time constructing a base due to the long ret build time, which kept getting killed, leaving my build timer running and nothing to show for it. This lead to humans camping to make up for the lack of rets. I conducted several raids down the hall, but was stopped by an alien forward base, which grew exponentially in tubes. After 5 minutes, we were dead, and the alien fore base had at least 8 tubes. This example show how it is counterproductive to have an increase in build time, because it promotes camping, and thus the loss of the game. On maps where the default human base is very cruddy (such as niveus), it also requires lots of cover, which humans have log been shown to be bad at providing.
Not completely true. Acids need 15s and rets 10s in vanilla, now it's reversed. So it's 5seconds less/more. The reason for that is because on vanilla Trem, aliens have 1.5x more build points than humans have. In UBP they lose this advantage, which is why humans can build more progressively on the map. Also, on UBP with a lot of buildings, humans can destroy aliens building much faster with long-ranged weapons and nades, aliens can kill rets/teslas at much slower rate. Reversing the times is meant to reflect this. Maybe the change is too big (since I changed both, it's actually 2.25x). Perhaps giving both acids and rets 10s or both 15s would be better?
Forty-Two wrote:
One nice thing was the message displayed after a death, showing how many frags you had made, and how many it cost to evolve. However, this was only on Mission 1...
I'm working on it, it was not finished yet and there was a bug too (a programming bug, not an alien). I'm integrating it into the other mods, so it'll be available soon.