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Guys, we should use TremX!
Posted: Mon Jan 30, 2012 9:01 pm
by zolk3ri
Hey! What about using my (R.I.P. forqu3) mod, namely TremX (it's for GPP) on R Unlimited CZ server?
What do you guys think?
If you need further information, click on this link:
https://github.com/zolk3ri/TremX
Posted: Mon Jan 30, 2012 11:23 pm
by Spl@
I'd say “as well asâ€, really – experiment.
Posted: Tue Jan 31, 2012 12:17 am
by lucyrant
Posted: Tue Jan 31, 2012 4:18 am
by [{USATREM}] !Gunther!
No luci, that's TremZZZZ
THIS is TremXXXX
Big difference.
Eh, I say let TremX stay on its own servers?
So if you want good old game-play you stay on server, you want other type--> head over to a TremX server.
Posted: Tue Jan 31, 2012 4:39 am
by lucyrant
Tremz, tremx, tremb, trema, trems, tremt, tremu, tremi, tremo
WHO CARES!
jk
Posted: Tue Jan 31, 2012 10:00 am
by grmg.pl
Any gameplay changes? Or just graphic overhaul?
Posted: Tue Jan 31, 2012 11:09 am
by Lancer
Or you could pay for your own tremx ubp server (A)
Never played tremx, Whats that?
Well, only for those changes, some little gameplay changes... nah
Posted: Tue Jan 31, 2012 12:14 pm
by Nod_Nod_Nod
Tremx is not little different but much. Many balance changes, as well as new things. Its good mod. I liked it in 1.1 very much.
Posted: Tue Jan 31, 2012 12:28 pm
by zolk3ri
grmg.pl wrote:Any gameplay changes? Or just graphic overhaul?
The answer for your question can be found here:
https://github.com/zolk3ri/TremX
Posted: Tue Jan 31, 2012 1:14 pm
by [{USATREM}] !Gunther!
Yeah, the X mods are ok I guess... >.>
Except for the Adv. Tyrant in KorX cause you can't kill it, think its got like 900hp.

Posted: Tue Jan 31, 2012 1:50 pm
by grmg.pl
Is this for 1.1 or 1.2?
1. (Dretch) Has the ability to destroy defensive structures like turrets and teslas.
Depends on rets reaction time. In 1.2 rets were doable with basic mara, not to mention zap-mara.
2. Has the ability to spread infections.
Which will do what?
3. Has the ability to pounce.
No more md-camp in tunnel. Good idea.
4. (Adv Basi) Has the ability to become invisible if you stay still or you are boosted.
Partial invisibility (like in early gpp) or complete? Can turrets track invisible players?
Also - needs counter.
5. (Adv Mara)Has the ability to snipe 3 barbs.
Additional to zap? What does Adv goon get?
6. Human scanner now updates more frequently and uses different colors for alien buildables and human structures.
Too much clutter on radar already.
7. Machinegun Turrets now have slightly larger spin up delay before firing.
Rets from 1.1 or 1.2? If 1.2 then You'll enforce camping.
8. The "Cloak" can be used to sneak up on aliens without being seen. The cloak lasts for 30 seconds once it is activated.
Needs counter too. UBP aside - any decent player can level ANY alien base in 30s using pulse or luci. Now imagine 4 player rush.
BTW: If an Egg can be placed on ceiling why can't OM? If You can build hive, acid and trapper on wall, why can't You do the same for shrimp or om or egg?
BTW2: bring back - "designate builder".
Posted: Tue Jan 31, 2012 4:21 pm
by zolk3ri
grmg.pl wrote:Is this for 1.1 or 1.2?
1. (Dretch) Has the ability to destroy defensive structures like turrets and teslas.
Depends on rets reaction time. In 1.2 rets were doable with basic mara, not to mention zap-mara.
2. Has the ability to spread infections.
Which will do what?
3. Has the ability to pounce.
No more md-camp in tunnel. Good idea.
4. (Adv Basi) Has the ability to become invisible if you stay still or you are boosted.
Partial invisibility (like in early gpp) or complete? Can turrets track invisible players?
Also - needs counter.
5. (Adv Mara)Has the ability to snipe 3 barbs.
Additional to zap? What does Adv goon get?
6. Human scanner now updates more frequently and uses different colors for alien buildables and human structures.
Too much clutter on radar already.
7. Machinegun Turrets now have slightly larger spin up delay before firing.
Rets from 1.1 or 1.2? If 1.2 then You'll enforce camping.
8. The "Cloak" can be used to sneak up on aliens without being seen. The cloak lasts for 30 seconds once it is activated.
Needs counter too. UBP aside - any decent player can level ANY alien base in 30s using pulse or luci. Now imagine 4 player rush.
BTW: If an Egg can be placed on ceiling why can't OM? If You can build hive, acid and trapper on wall, why can't You do the same for shrimp or om or egg?
BTW2: bring back - "designate builder".
It is for 1.2 (GPP).
1.) Regular Dretch doesn't have the ability to damage turrets and teslas when building have been completed. Advanced Dretch has the ability to damage turrets and teslas, even if they are already built.
2.) Advanced Dretch has the ability to spread infections. Bites from Advanced Dretches cause Humans to become infected. This infection causes Humans to take damage every second. The infection spreads if a Human who is infected comes into contact with someone else who is not infected. The Biokit provides some resistance to alien infection.
3.) Right, it works.
4.) The Advanced Basilisk has the ability to become invisible if stays still or is boosted. Advanced Basilisk will become visible once sudden death is active. The whole "body" becomes invisible if you stay still or you are boosted. Just check it out and you will see. And yes, turrets and teslas still "attack" you, even if you are invisible.
5.) Yes. Don't worry, it doesn't take too much damage. Advanced Dragoon has nothing new ability.
6.) It just updates more frequently and I just changed the colors to make it more visible. Nothing else is added.
7.) Sorry, I was wrong. In GPP it's "750" but I decreased it to "590". (Time between target sighted and fire.)
8.) They usually have battery pack on their back while using pulse rifle or lucifer cannon. Back-mounted battery pack stays visible though. Plus if you take any damage, you become visible.
FYI: I haven't changed anything else. Pure "1.2" with those modifications, that's all.
Posted: Tue Jan 31, 2012 4:42 pm
by [{USATREM}] !Gunther!
grmg.pl wrote:BTW: If an Egg can be placed on ceiling why can't OM? If You can build hive, acid and trapper on wall, why can't You do the same for shrimp or om or egg? Please see our sister server R FUNSERVER CZ on 1.1
BTW2: bring back - "designate builder"
Hello?? Didn't Trem start out with being able to change?? Go play TF2 if ya want that
Posted: Tue Jan 31, 2012 4:57 pm
by Redman
I'd like to point out that
TremX ≠ KorX
Posted: Tue Jan 31, 2012 5:14 pm
by [{USATREM}] !Gunther!
grmg.pl wrote:Is this for 1.1 or 1.2?
1. (Dretch) Has the ability to destroy defensive structures like turrets and teslas. In KorX
2. Has the ability to spread infections.
Also in KorX
3. Has the ability to pounce.
Huzza it's in KorX too! (and also my favorite)
4. (Adv Basi) Has the ability to become invisible if you stay still or you are boosted. Game-winning factor innnn..KorX!
5. (Adv Mara)Has the ability to snipe 3 barbs.
Sounds like....nah ya know what it is
6. Human scanner now updates more frequently and uses different colors for alien buildables and human structures.
Eh, that might be new (congrats btw we needed that feature)
7. Machinegun Turrets now have slightly larger spin up delay before firing.
Dont think this happens in KorX
8. The "Cloak" can be used to sneak up on aliens without being seen. The cloak lasts for 30 seconds once it is activated.
Heavily used in KorX (especially by me ^^)
HUM. Looks like they're pretty close don'tcha think?