[N7] server - testing unlimited balance mods
Posted: Thu May 24, 2012 1:55 pm
I made several modifications, mostly suggested by CU|ams, that are aimed to balance unlimited build point servers. I need people to play it to get some feedback, so you're all welcomed to play .
All games are analyzed by TremStats. Currently, I don't have a place where to publish the results, but as soon as I get some place, you'll be able to compare your skills, view games history etc. etc. (Anybody could help with a hosting? I need PHP/MySQL hosting with external access to MySQL to periodically import analyzed data.)
Features
All games are analyzed by TremStats. Currently, I don't have a place where to publish the results, but as soon as I get some place, you'll be able to compare your skills, view games history etc. etc. (Anybody could help with a hosting? I need PHP/MySQL hosting with external access to MySQL to periodically import analyzed data.)
Features
- Disables grangers during Sudden death (with an exception when there is no OM). (In most games I've played for aliens, at least 1 person plays a stupid battle granger and feeds the other team, no matter how many times I asked him not to and explained ...)
- Antifeed. REMOVED
- Defence computer limits. Only up to 2 DCs are considered when repairing a building (the number is configurable). This way, humans can no longer build a farm of DCs that repairs their base at 100HP/s or so.
- List team' evos by issuing a new command /listteam. Useful for organizing rushes. Works great when bound to a key. Edit: Also visible in the team overview in the HUD.
- Acid tubes are built in 10s, turrets in 15s. (The standard is the opposite.) In vanilla Tremulous, aliens have 150bps vs humans' 100bps. In UBP, aliens lose this advantage. Setting lower build time for acids and higher for turrets compensates this.
- The Granger dance.
- Scaring/nade.
- Edit: Contagion. A human touching a poisoned teammate has a 50% chance of getting poisoned too (with the same duration). The idea is to make camping harder for humans - they'll transfer the poison to their camping teammates. Most likely this needs some testing and evaluation to see if it's not too anoying. Touching a booster poisons a human in the same way as when bitten by a poisonous alien. Edit: I realized that this also helps smart dretches gain evos. If a dretch poisons one human out of a large group in a tight corridor, most likely they'll get all poisoned, and the dretch will get more evos if they eventually die.
- Edit: Teaches players by showing them their kill/death ratio at every death.
- Edit: Bounty bonuses for killing good players (and negative bonuses for killing bad ones).
- Edit: Basilisk is poisonous even without a booster. But if not boosted, the poison duration is only 5s (8s for adv.), so the damage to a naked human is at most 25HP (40 HP). Aimed at making basilisk more usable, giving a better option to evo-less aliens.
- Edit: Basilisks are very resistant to flamers.