Page 1 of 2

About Armageddon /1.1 Funserver CZ/

Posted: Sun Jun 12, 2011 7:03 am
by Loki
I wanna ask why did you disable it. Armageddon/ESD was good idea and it makes game more epic. Sometimes both teams are camping about 60 minutes and it's boring so lot of players are disconnecting. So I'm for.

Posted: Sun Jun 12, 2011 3:55 pm
by Quarko
I agree, armageddon would be good but should require 80% of votes.

Posted: Sun Jun 12, 2011 5:31 pm
by lucyrant
80% alot

Posted: Sun Jun 12, 2011 6:08 pm
by Loki
ye 70 max.

Posted: Mon Jun 13, 2011 10:40 am
by Rotacak
It was disabled, because of noobs.

They called it everytime and it is unbalanced for aliens (humans will mine everything and camp).

You will be not happy when you build best base (30 minutes of work) and then noobs will vote armageddon.

Posted: Mon Jun 13, 2011 11:04 am
by Quarko
Hm, maybe let arma kill only nodes? Then the base remains intact but the game would end faster.

Posted: Mon Jun 13, 2011 11:52 am
by Lanac
Its still unbalanced becouse humans will buy mines.

Posted: Mon Jun 13, 2011 1:13 pm
by Loki
Rotacak wrote:It was disabled, because of noobs.

They called it everytime and it is unbalanced for aliens (humans will mine everything and camp).

You will be not happy when you build best base (30 minutes of work) and then noobs will vote armageddon.
Loki wrote:70 % max.
Then, disable mines, and vote can be voted after 40 mins. of gameplay

Posted: Mon Jun 13, 2011 9:54 pm
by ani
Quarko wrote:Hm, maybe let arma kill only nodes? Then the base remains intact but the game would end faster.
well it would not be armageddon, but regular extreme sudden death.



For me, armageddon should destroy nodes eggs rets acid tubes teslas hives medistations bushes.

hovel bricks bamboos trees bridges planks armourys rc and om would be safe.

it could be voted 20 mins after suddendeath, so if suddendeath would be delayed, then arma too; and i agree with 80 percents and mine disabling

Posted: Tue Jun 14, 2011 7:19 am
by Rotacak
Quarko wrote:Hm, maybe let arma kill only nodes? Then the base remains intact but the game would end faster.
Vice versa - everyone will start ultra-mega-camp.

Posted: Tue Jun 14, 2011 8:42 am
by pmd
my version: kill only rc/om

Posted: Tue Jun 14, 2011 12:33 pm
by Loki
pmd wrote:my version: kill only rc/om
And disallow to build it again + 70 % needed for arma
Still rota need to agree tho.

Posted: Tue Jun 14, 2011 2:14 pm
by Redman
Disable rants and make mines activate near humans too.

Posted: Tue Jun 14, 2011 5:54 pm
by Loki
rofl n1

Posted: Tue Jun 14, 2011 7:56 pm
by Quarko
Redman wrote:Disable rants and make mines activate near humans too.
And also near spectators!