Pulse

Rate and comment the maps

Moderator: Nod_Nod_Nod

Rate this map

Very good
15
30%
Good
15
30%
Average
6
12%
Bad
8
16%
Very bad
6
12%
 
Total votes: 50

Message
Author
+++Death+++
Spectacor
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#31 Post by +++Death+++ » Sat Jul 17, 2010 12:19 pm

I wouldn't call it really bad.

|Undertaker
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Joined: Wed Aug 25, 2010 12:48 pm

#32 Post by |Undertaker » Sat Sep 04, 2010 10:33 am

I think that on this map you have to be a lot! Or other wise it's to big. But kinda fun! :)
We are the "Trem Geeks" ! 0.0

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sindarus
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#33 Post by sindarus » Sun Oct 17, 2010 1:56 pm

he want to say that we need to play with many players on pulse
.
Image

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Loki.II
Banned
Posts: 163
Joined: Sun Jul 11, 2010 3:40 pm

#34 Post by Loki.II » Sun Oct 17, 2010 4:55 pm

Classic map = pulse
Classic maps - atcs, tremor, pulse_102, sedna_beta3, gloom 2.

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PPNL
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Joined: Sun May 02, 2010 10:38 am
Location: The Netherlands

#35 Post by PPNL » Sat Oct 30, 2010 7:21 am

TBH, I HATE PULSE, its too big map and we cant find ever the dretches
I Maul Ya
McDretch
McRauder
*PPNL MAULED **
*PPNL ZaPP ZaPP
Sky Mauler
O_o

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Loki.II
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#36 Post by Loki.II » Sat Oct 30, 2010 7:42 am

We were playing it on KOCOUR CZ and I know that map very well.

TheMuffinMann
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Location: Germany

#37 Post by TheMuffinMann » Tue Nov 09, 2010 6:27 pm

A rather biased map at the beginning, if h doesn't manage to rush properly they're doomed... Unfortunately...
A signature, for me?

Stop it, you. :$

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GLaDOS
Granger
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Posts: 188
Joined: Tue Oct 26, 2010 6:35 pm
Location: UK

#38 Post by GLaDOS » Sat Jan 29, 2011 6:17 pm

I love that map. Especially when on Aliens I can lock doors A and B so the human team takes forever to attack us =P

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PPNL
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#39 Post by PPNL » Sun Jan 30, 2011 4:50 pm

WORST MAP EVER!
I Maul Ya
McDretch
McRauder
*PPNL MAULED **
*PPNL ZaPP ZaPP
Sky Mauler
O_o

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Lanac
Tyrant
Tyrant
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Joined: Fri Sep 10, 2010 4:18 pm
Location: Idk...

#40 Post by Lanac » Fri Feb 25, 2011 9:51 pm

PPNL wrote:WORST MAP EVER!
NO YOU!!!
My Youtube Channel:
Please help my ass and click on link, im a poor bitch...(+ ill make some trem videos too :D)
http://adf.ly/2qaKp

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GLaDOS
Granger
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#41 Post by GLaDOS » Sat Feb 26, 2011 10:46 pm

If Doors A and B are locked out, then there's a tiny vent under the floor by the "control center" sign, takes you down to the other side of that door through ceiling. EXTREMELY useful, and epic map.

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GLaDOS
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Location: UK

#42 Post by GLaDOS » Thu Mar 31, 2011 8:43 am

Prophet wrote:In 1.2, instead of dretch, we humiliate humans by destroying their base with the S1 granger.
Sooo true. I've blown up badly built human forward bases with s1 granger.

ViruS
Dretch
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Posts: 26
Joined: Fri Sep 23, 2011 1:12 pm
Location: perth, australia

#43 Post by ViruS » Tue Feb 21, 2012 1:43 pm

Recently on gpp, peoplpe discovered you can build in the abyss outside without getting hurt by the trigger_kill and the trigger_hurt function. You need 2 people to jump down at the same time i think.
ULTRA Random ViruS

omgwtfbbq
Spectacor
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Joined: Wed Jan 09, 2013 5:49 am

#44 Post by omgwtfbbq » Wed Jan 09, 2013 7:19 am

its voted pretty good, why is this map never played and whenever it comes by in the random mapchanges, is usually voted away. Or by the few that do know the map, rushed to death (not giving people that don't know the map a single chance)

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epicaldude
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#45 Post by epicaldude » Wed Jan 09, 2013 7:37 am

omgwtfbbq wrote:its voted pretty good, why is this map never played and whenever it comes by in the random mapchanges, is usually voted away. Or by the few that do know the map, rushed to death (not giving people that don't know the map a single chance)
Too big maybe and the initial desert for H is delaying main "action" (but is climatic)
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