REAL LTSM(LONG TIME SHIT MAP ^_^) DEATHRUN 44t released.

Maps on server and map requests

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PPNL
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#46 Post by PPNL » Wed Oct 03, 2012 6:45 pm

Lol
I Maul Ya
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*PPNL MAULED **
*PPNL ZaPP ZaPP
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O_o

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Lancer
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#47 Post by Lancer » Wed Oct 03, 2012 9:41 pm

TANK wrote:Deathrun beta52 released - added 1 teleport checkpoint for humans.
Now map possible for all humans teams :D .



:arrow: Download link: http://www.mediafire.com/?4dg1i17jlc1o7bx
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http://on.fb.me/16BFTKE

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#48 Post by TANK » Fri Dec 07, 2012 5:08 pm

After many games on deathrun 52 i think -> some of the final version of deathrun will be soon after 2 or 5 weeks, cant faster - i have some problem in real life and bad mood. I need for campfix near and on human base when aliens gates will be closed. Deathrun 54 soon.

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[{USATREM}] !Gunther!
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#49 Post by [{USATREM}] !Gunther! » Fri Dec 07, 2012 6:08 pm

Lancer wrote: Deathrun devlper
Wat r u doin
Dvloper
STAHP
tremulous |ˈtremyələs|
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Definition:
1. shaking
2. quivering slightly

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#50 Post by TANK » Sat Dec 29, 2012 6:32 pm

DEATHRUN BETA53 released

Now its a most stable and fixed release in deathrun history :D .

Changelog:

fixed om killing glitch.
fixed human camping after aliens alive - no more spawn build.
added easy path for aliens for kill all humans after alive.


Download: http://www.mediafire.com/?d1ud6yv4iolb7y3

Wat r u doin?
I doin optimized map for CZ server and now its done.

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Lancer
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#51 Post by Lancer » Thu Jan 03, 2013 10:03 pm

TANK wrote:DEATHRUN BETA53 released

Now its a most stable and fixed release in deathrun history :D .

Changelog:

fixed om killing glitch.
fixed human camping after aliens alive - no more spawn build.
added easy path for aliens for kill all humans after alive.


Download: http://www.mediafire.com/?d1ud6yv4iolb7y3

Wat r u doin?
I doin optimized map for CZ server and now its done.

Not to make you depressed or something, but focus on something new, this is not fun anymore...
Care to check out Jucaspel?

http://on.fb.me/16BFTKE

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epicaldude
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#52 Post by epicaldude » Thu Jan 03, 2013 10:39 pm

Lancer wrote:
TANK wrote:DEATHRUN BETA53 released

Now its a most stable and fixed release in deathrun history :D .

Changelog:

fixed om killing glitch.
fixed human camping after aliens alive - no more spawn build.
added easy path for aliens for kill all humans after alive.


Download: http://www.mediafire.com/?d1ud6yv4iolb7y3

Wat r u doin?
I doin optimized map for CZ server and now its done.

Not to make you depressed or something, but focus on something new, this is not fun anymore...

Deathrun would make sense imo if it would be much faster. Eg 5 minute game.
Decreases the time, and add more checkpoints to ballance
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#53 Post by Hobo with a shotgun » Fri Jan 04, 2013 12:49 pm

Removing the ability to build higher up for humans is a bad move.

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#54 Post by TANK » Fri Jan 04, 2013 9:10 pm

Hobo with a shotgun wrote:Removing the ability to build higher up for humans is a bad move.
I think humans must kill aliens base for win - no more camp - no spawn build.

P.S.: in the future(2 or 6 mounts), possibly adding another checkpoint for easy game and necessarily change the visual look of the map.

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#55 Post by Lancer » Fri Jan 04, 2013 10:09 pm

TANK wrote:
Hobo with a shotgun wrote:Removing the ability to build higher up for humans is a bad move.
I think humans must kill aliens base for win - no more camp - no spawn build.

P.S.: in the future(2 or 6 mounts), possibly adding another checkpoint for easy game and necessarily change the visual look of the map.
No.
Care to check out Jucaspel?

http://on.fb.me/16BFTKE

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epicaldude
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#56 Post by epicaldude » Fri Jan 04, 2013 11:04 pm

Lancer wrote:
TANK wrote:
Hobo with a shotgun wrote:Removing the ability to build higher up for humans is a bad move.
I think humans must kill aliens base for win - no more camp - no spawn build.

P.S.: in the future(2 or 6 mounts), possibly adding another checkpoint for easy game and necessarily change the visual look of the map.
No.
Yes.
Image
Image
Image Image

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DEATHRUN 54 RELEASED

#57 Post by TANK » Sun Mar 17, 2013 4:13 pm

DEATHRUN 54 RELEASED - FINAL DR if no fatal bugs :lol:

All human gameplay was sucessful balanced now.
Added 1 new checkpoint near end of map.
Moved old checkpoint.
Buttons near end of map now have slower speed.
OLD deathruns must be removed from server list :lol: .


http://www.mediafire.com/?cavg1x7q5mm4wo1


Future DR 55 if its released in far future must have box style fix and better textures, no more :D .

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#58 Post by Lancer » Sun Mar 17, 2013 6:51 pm

[{USATREM}] !Gunther! wrote:
Lancer wrote: Deathrun devlper
Wat r u doin
Dvloper
STAHP
Care to check out Jucaspel?

http://on.fb.me/16BFTKE

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[{USATREM}] !Gunther!
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#59 Post by [{USATREM}] !Gunther! » Mon Mar 18, 2013 2:30 pm

Lancer wrote:
[{USATREM}] !Gunther! wrote:
Lancer wrote: Deathrun devlper
Wat r u doin
Dvloper
STAHP
tremulous |ˈtremyələs|
Adjective
Definition:
1. shaking
2. quivering slightly

TANK
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#60 Post by TANK » Thu Feb 20, 2014 7:34 pm

Deathrun 155 coming soon after 15.03.15 :-) :lol: :twisted:
STAHP dvlop == false.

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