S C T A

Maps on server and map requests

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PadPlayer
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#1 Post by PadPlayer » Sat Mar 30, 2013 11:25 am

Hi,
please add this map:

http://www.file-upload.net/download-739 ... a.pk3.html

thanks.
Its my first trem map so i hope you like it ;).
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Lanac
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#2 Post by Lanac » Sat Mar 30, 2013 11:52 pm

Pics or didn't happen
My Youtube Channel:
Please help my ass and click on link, im a poor bitch...(+ ill make some trem videos too :D)
http://adf.ly/2qaKp

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Spl@
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#3 Post by Spl@ » Sun Mar 31, 2013 11:41 am

It's not even downloadable from there. I see some Windows-specific binary available for download instead. :evil:
Oh look. Killed again. Back to the tent…

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imp
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#4 Post by imp » Sun Mar 31, 2013 11:55 am

I've downloaded it and checked it out. Everything is working for me.

Edit:

Here's mirror if u want http://www.speedyshare.com/esCaa/map-scta.pk3

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Iltavuo
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#5 Post by Iltavuo » Sun Mar 31, 2013 12:15 pm

Did you make this map a long time ago? I'm almost certain I've played this or something very similar on the 1.1 funserver around 2008-2009 or so.

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#6 Post by PadPlayer » Mon Apr 01, 2013 8:52 am

@Iltavuo
I´ve finished this map last week, and i don´t know any very similar maps.
It would be nice if you could post the name of the map or maybe a download link, if it´s possible for you.
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#7 Post by Iltavuo » Mon Apr 01, 2013 9:43 am

Ouh nevermind, sorry, I accidently devmapped stac map, not scta. Very nice for your first trem map. Some light placement is a bit wierd and not all of the lights have sources. I think the atcs texture set is a bit overused too, so you might want to consider using something else in your maps in the future.

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#8 Post by PadPlayer » Mon Apr 01, 2013 10:23 am

@Lanac
My english isn´t very good, so i can´t understand "Pics or didn't happen".

If you want to see some pictures:
Image
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Image
Image

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Spl@
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#9 Post by Spl@ » Mon Apr 01, 2013 12:05 pm

Might be interesting… from a quick look round: one exit from each base (other team can camp there) which branches into two doorways into the central area – but they're close (camp/spam). Corridors with little cover.

A second way into the base inner area, wider/taller corridors and some crates or other obstacles to hide behind may help.
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#10 Post by Lanac » Mon Apr 01, 2013 9:42 pm

It's a joke that you use when map maker gives link but no pics to see the design. Map looks a bit like atcs, and cant really tell from the pictures how whole map looks like, but ggonna try it out and tell more tommorow.
My Youtube Channel:
Please help my ass and click on link, im a poor bitch...(+ ill make some trem videos too :D)
http://adf.ly/2qaKp

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#11 Post by PadPlayer » Sat Apr 06, 2013 11:50 am

If you have ideas for this map, post them!
Maybe there will be a new scta map soon...
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imp
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#12 Post by imp » Sat Apr 06, 2013 12:48 pm

Ok how about making some additional exit from each base leading for some sort of underground arena.

Also your map have few similar issued as mine i guess, with is:
-bases r too close to each other
-basically whole game will be concentrated in middle area(witch would be solved by making this underground area )
-too small bases

Also i think that this long tunnel is a bit too dark but its only my opinion.

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#13 Post by PadPlayer » Sat Apr 06, 2013 4:03 pm

After i played scta a second time i thought i don´t wanna build a new scta map.
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#14 Post by imp » Sat Apr 06, 2013 4:13 pm

Damn i missed checking out it?
Why you don't wanna make new one?

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#15 Post by PadPlayer » Sat Apr 06, 2013 9:13 pm

I don´t think it´s necessary.
First game i played scta Aliens seemed totally overpowered, but second game Humans won.
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