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Feisty
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#1 Post by Feisty » Wed Jun 05, 2013 3:13 pm

Helou gujs

Please can someone say me how i can make smoke , sparks , places with smaller gravity and downoload some nice lighting texture ( as in Rotcannon big lights)

Bcs the critism to my map (zarthan) was low details. And i want to make room with pistons and engines :)

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#2 Post by imp » Wed Jun 05, 2013 4:10 pm

Feisty wrote:and downoload some nice lighting texture ( as in Rotcannon big lights)
I don't know if i get it. Cant u just use those from Rotcannon?
Feisty wrote:places with smaller gravity
Its bad idea. ppl would hate that. Things like this don't work with tremulous.
Feisty wrote:sparks
You need to use misc_particle_system + texture + script for it.
Look at nano/spark f.e.
Feisty wrote:smoke
Depends of what kind of smoke u want. If some kind of smoke getting out from some machine u can use misc_particle_system too.

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#3 Post by Feisty » Wed Jun 05, 2013 4:13 pm

thx , and you do not know where i can find Rotcannon map file ? i checked lot of rotcannon pk3 but there is only bps

and what do next with parcicle system. i put it to map and map did error in game PARCICLE SYTEM IS NOT REGISTERED YET.

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#4 Post by imp » Wed Jun 05, 2013 4:49 pm

Feisty ,
About this particle system: u need to use a misc_particle_system and include texture in your.pk3 file and also a script there.
If your are asking , you probably wont know how to make your own texture and script so i suggest u to look into nano.pk3 and take a spark1.tga texture from there and use it, and nano/spark script from nano.particle file (also in nano.pk3).
Also u need to set whole particle system properly in radiant which u can find in nano as well(main exit from h base).
I would love to make full tutorial for you but i will be hardcore busy next week and half so all i can offer you right now is copying all of this from nano.
Other option is waiting till 14th , so i will be able to make it 4 u.
Feisty wrote:thx , and you do not know where i can find Rotcannon map file ? i checked lot of rotcannon pk3 but there is only bps
You will not find it. But you don,t need it. just use textures from it.

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#5 Post by Feisty » Wed Jun 05, 2013 6:02 pm

ye , thx. but you probably talking about sparks. but primary i need smoke. It is not so hard , right ?

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#6 Post by imp » Wed Jun 05, 2013 6:31 pm

At the moment nothing comes to my mind instead of this misc_particle_system thing with smoke texture instead of spark.
If u mean some kind of uniform smoke that will fill whole room,
idk if its possible, don't think so. Unless u know any example from current map.

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#7 Post by Feisty » Wed Jun 05, 2013 7:42 pm


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#8 Post by imp » Wed Jun 05, 2013 8:19 pm

map name plz ?

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#9 Post by Feisty » Wed Jun 05, 2013 8:21 pm

Storage

It is map by Nomad

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#10 Post by imp » Wed Jun 05, 2013 8:32 pm

Lol. Googled it and i cant find it o.0 . Can u send .pk3?

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#11 Post by Feisty » Wed Jun 05, 2013 8:34 pm

this map was only on trem 1.1 R fun server CZ

http://www.mediafire.com/download/m37gq ... age-b1.pk3

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#12 Post by imp » Wed Jun 05, 2013 8:58 pm

Weird. Seems like misc_particle_system though i dont see .particle file.
Maybe it takes it from some default map.
Anyway its definitely misc_particle_system.
You can read how to make one here.

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#13 Post by mystache » Thu Jun 06, 2013 7:28 am

The kind of smoke/steam-producing particle emitter you are looking for is present on for example Karith. Open the map-karith-gpp.pk3 and extract scripts/karith.particle. The emitter you are looking for is pasted below:

Code: Select all

// steam by jex - edited by godmil, water by godmil :)
karith/steamnrth
{
  ejector
  {
    particle
    {
      shader sync textures/karith/mist_s
      displacement 0 0 0 0

      velocityType		static
      velocityDir		linear
      velocityMagnitude	150
      velocity		0 1 0 ~20

      accelerationType	static
      accelerationDir		linear
      acceleration		0 0 1 ~5
      accelerationMagnitude	25

      radius		0 5 50
      alpha		250 .5 0
      rotation	0 ~360 ~360
      bounce		0.0

      lifeTime 1000
    }

    count infinite
    delay 0
    period 45 - ~0%
  }
}
Look at this particle system while also looking at the manual linked by the homophobe imp. You should get an idea of how it works.

If you end up with still having absolutely no clue as to how this works, then my advice is to look at it again. (In all honestly my advice would be to just not bother, but I guess there's always people who desire more boxmaps.)

Good luck and remember that copying & pasting is the Mother of learning how to map.
Help me understand the little that I know.

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#14 Post by Feisty » Sat Jun 08, 2013 6:33 pm

I probably commit suicide. :D why difficultly make this smoke when i can copy it so easy from arachnid2 . In this map pk3 is .map file . So it is fine :) I only do not know how change that how much it smoke

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#15 Post by imp » Sat Jun 08, 2013 7:02 pm


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