The update murdered this server
Moderator: Nod_Nod_Nod
The update murdered this server
The update only incompletely addresses ONE of TWO TRUE reasons why humans camp:
1. (addressed incompletely) Humans can be completely safe in their impenetrable base and starve aliens on evos while gaining credits themselves.
2. It's too dangerous for lone humans to come out, so they camp out of fear. Human goes out -> meets stronger alien -> dies. Alien goes out -> meets stronger human -> flees.
Instead:
1. Aliens were given cheat basilisk bombs that are cheat bombs at S1 humans because there's NOTHING S1 humans can do to defend against them. Two bombs -> medistation gone. Basilisks don't care much about the few initial turrets, they skip immediately to vital structures and drop bombs, humans have to repair and rebuild -> -1 human with a gun, basis bomb, bomb, bomb, humans die, die, die.
2. Basilisk bombs are still pretty weak, so if humans survive initial bombing and build a base that's good they can camp again.
3. Alien bases were made nearly invincible, it was bad already with camping tyrants, now it's almost impossible to damage anything within it because of bamboo and trees.
4. Tyrants that are nearly impossible to kill alone, even with best human weapons, make camping even worse: camping can often be stopped by some relatively brave humans going out and getting some kills, so the rest will follow, but now everyone is afraid to go out.
5. Aliens are just as cowardly as humans, but at least they can flee and avoid feeding. Aliens jump away (or try, anyway, but at least fleeing works most of the time), they don't just fight to death. On the other hand, if humans go out, they either kill all aliens they meet or they die because they are too slow to flee.
6. S3 is now pure camp because alien bases are now invincible, humans bases have survived bombing, got teslas and are now tough, humans fear to go out because of tyrants and because they've given up the hope to do any damage to alien base because they can't even get to it because of tyrants and because the alien base is invincible.
What could address true reasons for humans to camp:
1. Remove basilisk bombs.
2. Remove bamboo, trees, rocks, containers or make them more expensive / longer to build.
3. Add a special case for dretches in turret code to make them completely stupid against dretches, so stupid that dretches can stay in human bases almost indefinitely. Make it impossible for dretches to damage buildings again, so they can kill humans but not buildings.
4. Make dretches resistant to teslas, so they can skip them.
5. Give tyrant more HP and more damage per second but make it like a bull, not being able to turn or stop quickly once it starts trampling to make it dodgeable.
6. Allow humans to throw away their weapons to get infinite stamina and run faster, so they have a chance to flee.
1. (addressed incompletely) Humans can be completely safe in their impenetrable base and starve aliens on evos while gaining credits themselves.
2. It's too dangerous for lone humans to come out, so they camp out of fear. Human goes out -> meets stronger alien -> dies. Alien goes out -> meets stronger human -> flees.
Instead:
1. Aliens were given cheat basilisk bombs that are cheat bombs at S1 humans because there's NOTHING S1 humans can do to defend against them. Two bombs -> medistation gone. Basilisks don't care much about the few initial turrets, they skip immediately to vital structures and drop bombs, humans have to repair and rebuild -> -1 human with a gun, basis bomb, bomb, bomb, humans die, die, die.
2. Basilisk bombs are still pretty weak, so if humans survive initial bombing and build a base that's good they can camp again.
3. Alien bases were made nearly invincible, it was bad already with camping tyrants, now it's almost impossible to damage anything within it because of bamboo and trees.
4. Tyrants that are nearly impossible to kill alone, even with best human weapons, make camping even worse: camping can often be stopped by some relatively brave humans going out and getting some kills, so the rest will follow, but now everyone is afraid to go out.
5. Aliens are just as cowardly as humans, but at least they can flee and avoid feeding. Aliens jump away (or try, anyway, but at least fleeing works most of the time), they don't just fight to death. On the other hand, if humans go out, they either kill all aliens they meet or they die because they are too slow to flee.
6. S3 is now pure camp because alien bases are now invincible, humans bases have survived bombing, got teslas and are now tough, humans fear to go out because of tyrants and because they've given up the hope to do any damage to alien base because they can't even get to it because of tyrants and because the alien base is invincible.
What could address true reasons for humans to camp:
1. Remove basilisk bombs.
2. Remove bamboo, trees, rocks, containers or make them more expensive / longer to build.
3. Add a special case for dretches in turret code to make them completely stupid against dretches, so stupid that dretches can stay in human bases almost indefinitely. Make it impossible for dretches to damage buildings again, so they can kill humans but not buildings.
4. Make dretches resistant to teslas, so they can skip them.
5. Give tyrant more HP and more damage per second but make it like a bull, not being able to turn or stop quickly once it starts trampling to make it dodgeable.
6. Allow humans to throw away their weapons to get infinite stamina and run faster, so they have a chance to flee.
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- Marauder
- Posts: 404
- Joined: Fri Jul 16, 2010 12:14 am
- Location: Germany
lamefun:
1.May i remind u that h win normaly on most mpas and not so much for a.
i rmemeber playing today. the game lasted 5-6mins h wone 'cause they're S3
and a s1.
u can kill a rant with 2 lucishots. or 3bbs with chaingun that is super-efective at short disyances.
do u know how anoying flamer-campers are.
yea then u say that a are overpowered.
basibombs should stay h have nades which can wipe out a base easly.
eg. good h base. takes at least 20 (or rarely)10 basibombs to destroy. good a base. throw 10 nades and where done.
second. numbers.
i've seen in most cases more h than a.
akso it depends how many players are.
if there are 20. the game is hilarious and even campers have to whach out'cause thy could have a sneaking upon them at any minute..
thats all
1.May i remind u that h win normaly on most mpas and not so much for a.
i rmemeber playing today. the game lasted 5-6mins h wone 'cause they're S3
and a s1.
u can kill a rant with 2 lucishots. or 3bbs with chaingun that is super-efective at short disyances.
do u know how anoying flamer-campers are.
yea then u say that a are overpowered.
basibombs should stay h have nades which can wipe out a base easly.
eg. good h base. takes at least 20 (or rarely)10 basibombs to destroy. good a base. throw 10 nades and where done.
second. numbers.
i've seen in most cases more h than a.
akso it depends how many players are.
if there are 20. the game is hilarious and even campers have to whach out'cause thy could have a sneaking upon them at any minute..
thats all
Beware THE CREATOR OF THE GRANGER!
- [{USATREM}] !Gunther!
- Dragon
- Posts: 755
- Joined: Thu Mar 24, 2011 2:00 am
- Location: United States of America
- Contact:
Or make them 20%-30% weaker so it requires additional teamwrk to bomb medis or nodes.1. Remove basilisk bombs.
Or place a cap on number of them.2. Remove bamboo, trees, rocks, containers or make them more expensive / longer to build.
F23. Add a special case for dretches in turret code to make them completely stupid against dretches, so stupid that dretches can stay in human bases almost indefinitely. Make it impossible for dretches to damage buildings again, so they can kill humans but not buildings.
Not the damege from tesla but the knockback, so dretches can attack teslas, or at least bypass them.4. Make dretches resistant to teslas, so they can skip them.
F1 for trample damage up, but lower turn rate when trampling.5. Give tyrant more HP and more damage per second but make it like a bull, not being able to turn or stop quickly once it starts trampling to make it dodgeable.
No point, since dretches and basis have similar speed to sprinting human, but mara and goon can easily double human speed all time.6. Allow humans to throw away their weapons to get infinite stamina and run faster, so they have a chance to flee.
Pro comment fucktard. Worthy of admin level.7. Remove lamefun from the server
Player skill>balance.1.May i remind u that h win normaly on most mpas and not so much for a.
There is a good point since if u get infinite stamina u can dodge and dance around so basis/drethes wont catch u on your way back to base. Awesome idea but way too OP for humans :p.grmg.pl wrote:No point, since dretches and basis have similar speed to sprinting human, but mara and goon can easily double human speed all time.6. Allow humans to throw away their weapons to get infinite stamina and run faster, so they have a chance to flee.
Comment worth someone without sense of humorgrmg.pl wrote:Pro comment fucktard. Worthy of admin level.7. Remove lamefun from the server
Tyrant is more skillful: you die. You're more skillful: tyrant runs away after the first luci shot or chaingun. S1 and S2 has universal weapon: lasgun, good for killing, possible to chase. S3 - if you go with lasgun, you die to tyrants, if you go with chaingun, every alien runs away.Raptor wrote:u can kill a rant with 2 lucishots. or 3bbs with chaingun that is super-efective at short disyances.
Reduce flamer power/ammo then.Raptor wrote:do u know how anoying flamer-campers are.
Human grenades are at S2 and by the time humans get them, aliens already have enough defenses not to let humans skip straight to the vital structures.Raptor wrote:basibombs should stay h have nades which can wipe out a base easly.
If humans had a chance to build enough turrets not to let basis to vital structures in the first place, but then they can camp all they want and basibombs can't prevent camping.Raptor wrote:eg. good h base. takes at least 20 (or rarely)10 basibombs to destroy. good a base. throw 10 nades and where done.
No if number of campers > number of entrances to their base.Raptor wrote:if there are 20. the game is hilarious and even campers have to whach out'cause thy could have a sneaking upon them at any minute..