staratcs

Maps on server and map requests

Moderator: Nod_Nod_Nod

Message
Author
User avatar
Lanac
Tyrant
Tyrant
Posts: 865
Joined: Fri Sep 10, 2010 4:18 pm
Location: Idk...

#46 Post by Lanac » Tue Sep 11, 2012 8:32 pm

epicaldude wrote:Please remove this map form server until bugs are fixed, especially the MAX_PATCH.

It does not work with default linux client (despite possiblity of using custom clients as noted).
Only bad thing bout this map is the alien camp base. If you are too lazy/too stupid to compile a game, then go kill yourself/get windows.
My Youtube Channel:
Please help my ass and click on link, im a poor bitch...(+ ill make some trem videos too :D)
http://adf.ly/2qaKp

User avatar
epicaldude
Server supporter
Server supporter
Posts: 300
Joined: Tue Apr 03, 2012 9:06 am

#47 Post by epicaldude » Tue Sep 11, 2012 9:27 pm

Lanac wrote:
epicaldude wrote:Please remove this map form server until bugs are fixed, especially the MAX_PATCH.

It does not work with default linux client (despite possiblity of using custom clients as noted).
Only bad thing bout this map is the alien camp base. If you are too lazy/too stupid to compile a game, then go kill yourself/get windows.
Trem with handful of players (GPP) and whooping 3 (popular) servers is not in position to provide broken maps for default client.
Image
Image
Image Image

User avatar
yalt.
Banned
Posts: 48
Joined: Thu Aug 09, 2012 3:40 pm

#48 Post by yalt. » Tue Sep 11, 2012 11:05 pm

Your game is broken. You dont get it? Majority of players can load this map.
Btw: default Windows client & OSX client run it also.

User avatar
epicaldude
Server supporter
Server supporter
Posts: 300
Joined: Tue Apr 03, 2012 9:06 am

#49 Post by epicaldude » Tue Sep 11, 2012 11:23 pm

yalt. wrote:Your game is broken. You dont get it? Majority of players can load this map.
Btw: default Windows client & OSX client run it also.
Yeap but rest of the players can not use RCZ server why your broken map is loaded.

Merry Christmas also can not load it, and few ther players. Why do you not just fix your map?

What are you, microsoft "but most people use IE6 so no problem to write broken pages that load only in IE6 durrrrrr"?
Image
Image
Image Image

User avatar
yalt.
Banned
Posts: 48
Joined: Thu Aug 09, 2012 3:40 pm

#50 Post by yalt. » Tue Sep 11, 2012 11:38 pm

I will not reduce the amount of planes in this map. It would reduce gfx and atmosphere also and i refuse to see why the majority of players should renounce this features just because "epical dude" cant play it. I did this before (hunkmegs issue). Use the other (better) gpp client on linux and all is fine.

User avatar
[{USATREM}] !Gunther!
Dragon
Dragon
Posts: 755
Joined: Thu Mar 24, 2011 2:00 am
Location: United States of America
Contact:

#51 Post by [{USATREM}] !Gunther! » Wed Sep 12, 2012 3:17 am

yalt. wrote:Your map is broken. You dont get it? Half of RCZ players can't load this map and go to US1.
Btw: only default Windows client run it.
Mac OSX build doesn't run it. Returns with "MAX_PATCH_PLANES" error. (I would know, I use it)
tremulous |ˈtremyələs|
Adjective
Definition:
1. shaking
2. quivering slightly

User avatar
Rotacak
Tyrant
Tyrant
Posts: 1387
Joined: Mon Sep 17, 2007 2:07 pm
Location: Czech Republic

#52 Post by Rotacak » Wed Sep 12, 2012 1:57 pm

BTW, if you add tunnel and not use lightmap for middle area, it will still cause some error?

User avatar
epicaldude
Server supporter
Server supporter
Posts: 300
Joined: Tue Apr 03, 2012 9:06 am

#53 Post by epicaldude » Wed Sep 12, 2012 4:19 pm

yalt. wrote: just because "epical dude" cant play it.
Are you Challenged?
I thought I wrote in plain english above but let my try again.
Epial dude - can not play.
Merry Christmas - can not play
Other players told they play can not. On EU1 server they where.
Linux players - play not.
Macintosh users - play not.
Many players - play not.

Epica + Merry + default Linux users + default Mac users is more then 1.
More then "just Epical".
1+1+N+N > 1. (n>0)
You understand? Yes?

For more intelligent beings: please also not how Linux users are substantial user-base in our case (I guess 20 - 60%). One small random poll I called returned afair 6-1 for "are you using linux often" (this does not mean they actually play from linux but really Trem is one of best, and of FEW, open source linux FPS games so lots of gamers on linux will use this niche .




Also:

MAX_PATCH_PLANES
The visible brush face is being split too many times. Extra vertex points are created by q3map on visible face edges, where they are split by other visible face points (corners, or vertices). So if you have too many visible face points touching the edges of another face, that particular face will be split many times and have many vertex points. (QER)


You have some complex model there? What i you just cut it to few separate brushes/objects, will this not solve it?
Image
Image
Image Image

User avatar
yalt.
Banned
Posts: 48
Joined: Thu Aug 09, 2012 3:40 pm

#54 Post by yalt. » Wed Sep 12, 2012 5:03 pm

Rota: I never tried it. But the Terrain has truly the biggest lightmap. Right now im working on a new version so i dont try your idea with the old version.
Screenshot from middle with hide spots and vent entrance:
Image

User avatar
[{USATREM}] !Gunther!
Dragon
Dragon
Posts: 755
Joined: Thu Mar 24, 2011 2:00 am
Location: United States of America
Contact:

#55 Post by [{USATREM}] !Gunther! » Wed Sep 12, 2012 5:20 pm

(By the way, ^that^ looks awesome)
tremulous |ˈtremyələs|
Adjective
Definition:
1. shaking
2. quivering slightly

User avatar
Redman
Marauder
Marauder
Posts: 403
Joined: Fri Apr 03, 2009 6:00 pm
Location: Walbrzych, Poland

#56 Post by Redman » Wed Sep 12, 2012 7:31 pm

Try using models instead of patches so that q3map2 will create a brushwork (which is unlikely to crash anyone).
Also known as the invisible man.

User avatar
yalt.
Banned
Posts: 48
Joined: Thu Aug 09, 2012 3:40 pm

#57 Post by yalt. » Sun Sep 16, 2012 5:09 pm

New version done: v1.3
Download: http://uploaded.net/file/ahh5vyk7

Changelist:
-.pk3 file reduced to 29 mb
-added new shaders
-better lighting (brighter in some areas)
-alien hive re-done
-waterhigh at alien pitfall lowered
-human entrance fixed (rants got stuck before)
-fixed some terrain lightmap issuses
-terrain (fixed) and caves now smaller and deeper (->basibomb)
-camp on yaltcola no longer possible, you can still reach it but not jump on it
-both bases now closer to each other, this gives the game more speed
-new vis and hull (experimental)
-alien area has now some dretch tunnels
-added 2 vents and 1 tunnel (low poly)
-added new textures
-added two hidespots (middle, jettards!)
-added new burshwork
-fixed missing textures
-fixed glitchbuild at middle (this needs more testing!)
-fixed invisble barriers and nobuild areas (middle)
-fixed ending sequences (victory sounds removed)
-fixed alien pitfall
-fixed clipping errors
and many other stuff i forget about...

User avatar
Rotacak
Tyrant
Tyrant
Posts: 1387
Joined: Mon Sep 17, 2007 2:07 pm
Location: Czech Republic

#58 Post by Rotacak » Sun Sep 16, 2012 9:43 pm

Uploaded.

User avatar
epicaldude
Server supporter
Server supporter
Posts: 300
Joined: Tue Apr 03, 2012 9:06 am

#59 Post by epicaldude » Sun Sep 16, 2012 11:23 pm

Rotacak wrote:Uploaded.
Still fails with same MAX_PATCH error.
Image
Image
Image Image

User avatar
[{USATREM}] !Gunther!
Dragon
Dragon
Posts: 755
Joined: Thu Mar 24, 2011 2:00 am
Location: United States of America
Contact:

#60 Post by [{USATREM}] !Gunther! » Sun Sep 16, 2012 11:58 pm

epicaldude wrote:
Rotacak wrote:Uploaded.
Still fails with same MAX_PATCH error.
NOOOOOOOOOOOOOO.
tremulous |ˈtremyələs|
Adjective
Definition:
1. shaking
2. quivering slightly

Post Reply