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BillyRazOr
PostPosted: Fri Dec 14, 2012 6:44 am    Post subject: Metallic Reply with quote

Dretch
Dretch

Joined: 23 Oct 2012
Posts: 51
Location: 2, Alor Mengkudu Road, 05400 Alur Setar, Kedah, Malaysia

Metallic by BillyRazOr

This is first time I made perfect map, hope you like it... Very Happy

Download link: http://www.mediafire.com/download.php?np6c9vch62cd8zk

Screenshots: http://s1064.beta.photobucket.com/user/BillyRazOr/library/Tremulous%20Screenshots/Metallic
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Rotacak
PostPosted: Fri Dec 14, 2012 12:15 pm    Post subject: Reply with quote

Tyrant
Tyrant

Joined: 17 Sep 2007
Posts: 1388
Location: Czech Republic

You should use 100W lightbulbs, instead of 10000W Wink
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TheWolfKiller
PostPosted: Fri Dec 14, 2012 12:56 pm    Post subject: Reply with quote

Dretch
Dretch

Joined: 06 May 2012
Posts: 43

Eh, i can't see the photos...but if billy made the map...hmm...
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Lanac
PostPosted: Fri Dec 14, 2012 1:56 pm    Post subject: Reply with quote

Tyrant
Tyrant

Joined: 10 Sep 2010
Posts: 865
Location: Idk...

And again, just like every single map you make. Stop making so damn high rooms, you obvisouly never heard of jetcampers. The bathroom is too high, alien base is ok, and human make little lower. Tunnels look a bit too narrow, but since I cant compare it with alien/structure, can't be 100% sure. On the other hand, the decorations are decent.
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Please help my ass and click on link, im a poor bitch...(+ ill make some trem videos too Very Happy)
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[{USATREM}] !Gunther!
PostPosted: Fri Dec 14, 2012 2:10 pm    Post subject: Reply with quote

Dragon
Dragon

Joined: 24 Mar 2011
Posts: 755
Location: United States of America

Lanac wrote:
And again, just like every single map you make. Stop making so damn high rooms, you obvisouly never heard of jetcampers. The bathroom is too high, alien base is ok, and human make little lower. Tunnels look a bit too narrow, but since I cant compare it with alien/structure, can't be 100% sure. On the other hand, the decorations are decent.

Yes, please make ceiling shorter, and possibly add more things to hide behind. I see massive hall and middle-area human camp here.
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tremulous |ˈtremyələs|
Adjective
Definition:
1. shaking
2. quivering slightly
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Rotacak
PostPosted: Fri Dec 14, 2012 4:57 pm    Post subject: Reply with quote

Tyrant
Tyrant

Joined: 17 Sep 2007
Posts: 1388
Location: Czech Republic

He can't change anything, because this is final version (no beta numbering) Smile
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Rotacak
PostPosted: Fri Dec 14, 2012 5:02 pm    Post subject: Reply with quote

Tyrant
Tyrant

Joined: 17 Sep 2007
Posts: 1388
Location: Czech Republic

And:
levelshot - 253 KB (can be 50 KB)
sounds - 500 KB (can be 0 KB)
textures 512x256 - 160 KB (can be 60 KB)
thumbs.db - 100 KB (can be 0 KB)
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[{USATREM}] !Gunther!
PostPosted: Fri Dec 14, 2012 6:28 pm    Post subject: Reply with quote

Dragon
Dragon

Joined: 24 Mar 2011
Posts: 755
Location: United States of America

Rotacak wrote:
And:
levelshot - 253 KB (can be 50 KB)
sounds - 500 KB (can be 0 KB) <--LoL Very Happy
textures 512x256 - 160 KB (can be 60 KB)
thumbs.db - 100 KB (can be 0 KB)

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tremulous |ˈtremyələs|
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Definition:
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2. quivering slightly
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BillyRazOr
PostPosted: Sat Dec 15, 2012 11:40 am    Post subject: Reply with quote

Dretch
Dretch

Joined: 23 Oct 2012
Posts: 51
Location: 2, Alor Mengkudu Road, 05400 Alur Setar, Kedah, Malaysia

Rotacak wrote:
You should use 100W lightbulbs, instead of 10000W Wink


I have no idea to put this what number of watt, but i'll try it if I have a lot of free time. Smile
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BillyRazOr
PostPosted: Sat Dec 15, 2012 11:45 am    Post subject: Reply with quote

Dretch
Dretch

Joined: 23 Oct 2012
Posts: 51
Location: 2, Alor Mengkudu Road, 05400 Alur Setar, Kedah, Malaysia

Lanac wrote:
And again, just like every single map you make. Stop making so damn high rooms, you obvisouly never heard of jetcampers. The bathroom is too high, alien base is ok, and human make little lower. Tunnels look a bit too narrow, but since I cant compare it with alien/structure, can't be 100% sure. On the other hand, the decorations are decent.


LoL....!!! I know Nalf was wrote about making perfect map. But I had no idea to make perfect map. If I want to make perfect map, must take very long time to complete one map, and even to copy a lot of textures to make perfect it. I'm sorry because it's very difficult to find new textures to download it. Sad Sad
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Lanac
PostPosted: Sat Dec 15, 2012 9:57 pm    Post subject: Reply with quote

Tyrant
Tyrant

Joined: 10 Sep 2010
Posts: 865
Location: Idk...

BillyRazOr wrote:
Lanac wrote:
And again, just like every single map you make. Stop making so damn high rooms, you obvisouly never heard of jetcampers. The bathroom is too high, alien base is ok, and human make little lower. Tunnels look a bit too narrow, but since I cant compare it with alien/structure, can't be 100% sure. On the other hand, the decorations are decent.


LoL....!!! I know Nalf was wrote about making perfect map. But I had no idea to make perfect map. If I want to make perfect map, must take very long time to complete one map, and even to copy a lot of textures to make perfect it. I'm sorry because it's very difficult to find new textures to download it. Sad Sad

Textures and file size is not that important, playability is. Same goes for decorations. If you would just make ceilings smaller, add some kinds of crates or pillar so aliens can hide, it would be perfect.
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Please help my ass and click on link, im a poor bitch...(+ ill make some trem videos too Very Happy)
http://adf.ly/2qaKp
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TheWolfKiller
PostPosted: Sat Dec 15, 2012 11:21 pm    Post subject: Reply with quote

Dretch
Dretch

Joined: 06 May 2012
Posts: 43

I played on the map, found the lights just fine. It's a nice small map. Ceiling could be lowered.
Adding two entrances to each base would keep either team from camping as easily.

The middle room, looks like u took every trem-related picture, poster, or wallpaper and added it in there.
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Rotacak
PostPosted: Sun Dec 16, 2012 9:34 am    Post subject: Reply with quote

Tyrant
Tyrant

Joined: 17 Sep 2007
Posts: 1388
Location: Czech Republic

Atleast screens are too bright. No shadow anywhere. It is making map ugly and flat.
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BillyRazOr
PostPosted: Sun Dec 16, 2012 1:42 pm    Post subject: Reply with quote

Dretch
Dretch

Joined: 23 Oct 2012
Posts: 51
Location: 2, Alor Mengkudu Road, 05400 Alur Setar, Kedah, Malaysia

Anywhere I'm thinking about how to make so perfect like in hotel building or any-else. I'll try it for perfect maps. But thx for appreciate it. Very Happy
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[{USATREM}] !Gunther!
PostPosted: Sun Dec 16, 2012 9:40 pm    Post subject: Reply with quote

Dragon
Dragon

Joined: 24 Mar 2011
Posts: 755
Location: United States of America

I find that there is no real "perfect map", only "different challenges". You could make a slightly big jet-camp room, but make sure that something like adv goons can still get them down, or a small alien vent complex that a human could still crawl through.
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tremulous |ˈtremyələs|
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2. quivering slightly
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