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PadPlayer
PostPosted: Sat Mar 30, 2013 11:25 am    Post subject: S C T A Reply with quote

Spectacor
Spectacor

Joined: 30 Mar 2013
Posts: 6

Hi,
please add this map:

http://www.file-upload.net/download-7399607/map-scta.pk3.html

thanks.
Its my first trem map so i hope you like it Wink.
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Lanac
PostPosted: Sat Mar 30, 2013 11:52 pm    Post subject: Reply with quote

Tyrant
Tyrant

Joined: 10 Sep 2010
Posts: 865
Location: Idk...

Pics or didn't happen
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Please help my ass and click on link, im a poor bitch...(+ ill make some trem videos too Very Happy)
http://adf.ly/2qaKp
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Spl@
PostPosted: Sun Mar 31, 2013 11:41 am    Post subject: Reply with quote

Server supporter
Server supporter

Joined: 12 Apr 2011
Posts: 313
Location: Camping at base somewhere in England

It's not even downloadable from there. I see some Windows-specific binary available for download instead. Evil or Very Mad
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imp
PostPosted: Sun Mar 31, 2013 11:55 am    Post subject: Reply with quote

Basilisk
Basilisk

Joined: 21 Mar 2013
Posts: 299

I've downloaded it and checked it out. Everything is working for me.

Edit:

Here's mirror if u want http://www.speedyshare.com/esCaa/map-scta.pk3
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Iltavuo
PostPosted: Sun Mar 31, 2013 12:15 pm    Post subject: Reply with quote

Server supporter
Server supporter

Joined: 07 Mar 2010
Posts: 176
Location: Finland

Did you make this map a long time ago? I'm almost certain I've played this or something very similar on the 1.1 funserver around 2008-2009 or so.
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PadPlayer
PostPosted: Mon Apr 01, 2013 8:52 am    Post subject: Reply with quote

Spectacor
Spectacor

Joined: 30 Mar 2013
Posts: 6

@Iltavuo
I´ve finished this map last week, and i don´t know any very similar maps.
It would be nice if you could post the name of the map or maybe a download link, if it´s possible for you.
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Iltavuo
PostPosted: Mon Apr 01, 2013 9:43 am    Post subject: Reply with quote

Server supporter
Server supporter

Joined: 07 Mar 2010
Posts: 176
Location: Finland

Ouh nevermind, sorry, I accidently devmapped stac map, not scta. Very nice for your first trem map. Some light placement is a bit wierd and not all of the lights have sources. I think the atcs texture set is a bit overused too, so you might want to consider using something else in your maps in the future.
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PadPlayer
PostPosted: Mon Apr 01, 2013 10:23 am    Post subject: Reply with quote

Spectacor
Spectacor

Joined: 30 Mar 2013
Posts: 6

@Lanac
My english isn´t very good, so i can´t understand "Pics or didn't happen".

If you want to see some pictures:




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Spl@
PostPosted: Mon Apr 01, 2013 12:05 pm    Post subject: Reply with quote

Server supporter
Server supporter

Joined: 12 Apr 2011
Posts: 313
Location: Camping at base somewhere in England

Might be interesting… from a quick look round: one exit from each base (other team can camp there) which branches into two doorways into the central area – but they're close (camp/spam). Corridors with little cover.

A second way into the base inner area, wider/taller corridors and some crates or other obstacles to hide behind may help.
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Lanac
PostPosted: Mon Apr 01, 2013 9:42 pm    Post subject: Reply with quote

Tyrant
Tyrant

Joined: 10 Sep 2010
Posts: 865
Location: Idk...

It's a joke that you use when map maker gives link but no pics to see the design. Map looks a bit like atcs, and cant really tell from the pictures how whole map looks like, but ggonna try it out and tell more tommorow.
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Please help my ass and click on link, im a poor bitch...(+ ill make some trem videos too Very Happy)
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PadPlayer
PostPosted: Sat Apr 06, 2013 11:50 am    Post subject: Reply with quote

Spectacor
Spectacor

Joined: 30 Mar 2013
Posts: 6

If you have ideas for this map, post them!
Maybe there will be a new scta map soon...
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imp
PostPosted: Sat Apr 06, 2013 12:48 pm    Post subject: Reply with quote

Basilisk
Basilisk

Joined: 21 Mar 2013
Posts: 299

Ok how about making some additional exit from each base leading for some sort of underground arena.

Also your map have few similar issued as mine i guess, with is:
-bases r too close to each other
-basically whole game will be concentrated in middle area(witch would be solved by making this underground area )
-too small bases

Also i think that this long tunnel is a bit too dark but its only my opinion.
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PadPlayer
PostPosted: Sat Apr 06, 2013 4:03 pm    Post subject: Reply with quote

Spectacor
Spectacor

Joined: 30 Mar 2013
Posts: 6

After i played scta a second time i thought i don´t wanna build a new scta map.
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imp
PostPosted: Sat Apr 06, 2013 4:13 pm    Post subject: Reply with quote

Basilisk
Basilisk

Joined: 21 Mar 2013
Posts: 299

Damn i missed checking out it?
Why you don't wanna make new one?
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PadPlayer
PostPosted: Sat Apr 06, 2013 9:13 pm    Post subject: Reply with quote

Spectacor
Spectacor

Joined: 30 Mar 2013
Posts: 6

I don´t think it´s necessary.
First game i played scta Aliens seemed totally overpowered, but second game Humans won.
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