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grmg.pl
PostPosted: Sun Jun 23, 2013 5:38 pm    Post subject: Reply with quote

Marauder
Marauder

Joined: 06 Feb 2011
Posts: 514

Second thing - Yalkt camps in ONE spot entire games. All the time. Not forbidden, but PATHETIC.
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Raptor
PostPosted: Sun Jun 23, 2013 6:48 pm    Post subject: Reply with quote

Granger
Granger

Joined: 25 Jan 2013
Posts: 104
Location: Extermadura Spain

lol iremember that he reset admin levles for no reason
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TheMuffinMann
PostPosted: Sun Jun 23, 2013 10:24 pm    Post subject: Reply with quote

Marauder
Marauder

Joined: 16 Jul 2010
Posts: 404
Location: Germany

A quick note to both of you:

camping isn't a crime, it often is just shaming and lame.


Yalt's resetting: He does this every second or third day, if you do not happend to be online 4 hours each day, or to say the least the whole day, each day, every day.
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A signature, for me?

Stop it, you. :$
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Spl@
PostPosted: Mon Jun 24, 2013 11:09 pm    Post subject: Reply with quote

Server supporter
Server supporter

Joined: 12 Apr 2011
Posts: 313
Location: Camping at base somewhere in England

Cleaning up by de-registering identities which haven't been used for months is fine, but not used for just a few days? I'd call that excessive.
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lamefun
PostPosted: Tue Jun 25, 2013 5:02 am    Post subject: Reply with quote

Dretch
Dretch

Joined: 24 Aug 2011
Posts: 67

I can't edit maps with this mod, turns everything into complete garbage, no team selector, human base turns into garbage composed of alien structures, even after /team h trying to spawn yields: "The Overmind can not control any more alien structures".
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iain
PostPosted: Tue Jun 25, 2013 6:06 am    Post subject: Reply with quote

Granger
Granger

Joined: 22 Sep 2012
Posts: 172

So we've gone from: a general inquiry about yalt's gameplay style and his coding skills, to his way of adminning a server, to actual technical problems and general bitchiness...

All on a forum that he can no longer access....

I can see why this was posted in the *anything else* section
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Weed
PostPosted: Tue Jun 25, 2013 7:59 am    Post subject: Reply with quote

Marauder
Marauder

Joined: 04 Feb 2013
Posts: 384

Everyone has their own opinion about his mod/him.
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grmg.pl
PostPosted: Tue Jun 25, 2013 8:37 am    Post subject: Reply with quote

Marauder
Marauder

Joined: 06 Feb 2011
Posts: 514

Quote:
everything into complete garbage, no team selector, human base turns into garbage composed of alien structures, even after /team h trying to spawn yields: "The Overmind can not control any more alien structures".
Exactly what I get in demos.
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Redman
PostPosted: Tue Jun 25, 2013 9:08 am    Post subject: Reply with quote

Marauder
Marauder

Joined: 03 Apr 2009
Posts: 403
Location: Walbrzych, Poland

Let me clarify that for you.

It's not yalt's fault that the demos/local servers are screwed up. His code is fine.

What isn't fine is Tremulous 1.2's mod files handling. If it worked, each mod could be given a separate directory with separate configs and demos (just like it was done in 1.1), but because all config is saved to the hardcoded default mod "gpp", new mods would have no configuration at all (because they look for it in "base"). The solution would be to patch the fucked code in the client code (which would require every user to download an executable).

Summary: two or more mods can't co-exist without clusterfucks in Tremulous 1.2.
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grmg.pl
PostPosted: Tue Jun 25, 2013 9:15 am    Post subject: Reply with quote

Marauder
Marauder

Joined: 06 Feb 2011
Posts: 514

I never said that it's Yalt's fault that he screw ups demos or that his mod is shitty (it's actually quite good).
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Redman
PostPosted: Tue Jun 25, 2013 9:32 am    Post subject: Reply with quote

Marauder
Marauder

Joined: 03 Apr 2009
Posts: 403
Location: Walbrzych, Poland

Quote:
Let me clarify that for you.

I was referring to everyone participating in this thread.
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Weed
PostPosted: Tue Jun 25, 2013 9:34 am    Post subject: Reply with quote

Marauder
Marauder

Joined: 04 Feb 2013
Posts: 384

Redman wrote:
Quote:
Let me clarify that for you.

I was referring to everyone participating in this thread.


So why you don't make a patch ? Razz
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Redman
PostPosted: Tue Jun 25, 2013 9:44 am    Post subject: Reply with quote

Marauder
Marauder

Joined: 03 Apr 2009
Posts: 403
Location: Walbrzych, Poland

Weed wrote:
So why you don't make a patch ? Razz


Redman wrote:
The solution would be to patch the fucked code in the client code (which would require every user to download an executable).

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iain
PostPosted: Tue Jun 25, 2013 10:22 am    Post subject: Reply with quote

Granger
Granger

Joined: 22 Sep 2012
Posts: 172

Redman wrote:
Weed wrote:
So why you don't make a patch ? Razz


Redman wrote:
The solution would be to patch the fucked code in the client code (which would require every user to download an executable).


Ironically the fix is actually contained in quite a few bot codes...
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Fang152
PostPosted: Tue Jun 25, 2013 11:39 am    Post subject: Reply with quote

Marauder
Marauder

Joined: 10 Nov 2012
Posts: 372

iain wrote:
Redman wrote:
Weed wrote:
So why you don't make a patch ? Razz


Redman wrote:
The solution would be to patch the fucked code in the client code (which would require every user to download an executable).


Ironically the fix is actually contained in quite a few bot codes...



איך טאָן ניט פֿאַרשטיין דעם אין אַלע

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