Maps on server and map requests
Moderator: Nod_Nod_Nod
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Redman
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- Joined: Fri Apr 03, 2009 6:00 pm
- Location: Walbrzych, Poland
#1
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by Redman » Sun Apr 10, 2011 12:00 pm
Current version: Paint 10 beta 1 (paint10-b1, Apr 12 2011)
Screenshots (gt1, Apr 10 2011): http://img833.imageshack.us/g/paint4.jpg/
Download (b1, Apr 12 2011): http://www.sendspace.com/file/zvbm2e (2.16MiB)
Changelog: (full changelog is in paint10.txt in map pack)
Code: Select all
== beta 1 (Apr 12 2011) ==
- moved human base to undergrounds
- added one more door to main house
- third house anticamp fixes:
- added box wall to decrease campers' range
- added one-side wall at right window, so Dragoons can snipe human bases
- Darkroom modified
- lowered platforms, now Tyrant can walk on top of them
- added some walls
- modified some textures
- added tunnel to Underground base
- expanded underground a bit, added a jumppad
- deleted Tyrant stucking spot (near "Gateway opened" text)
- underground lift's damage decreased (200hp -> 5hp)
- added ramp leading to the top of U7 base (pmd's suggestion to make sure that no unreachable eggs are built there)
- modified nobuild area around U7 base teleporter, it's now possible to build in teleporter field but not in the teleporter itself
- modified secret tunnel opening mode (replaced shooting it by a button)
- added secret button
- pool lamps are now climbable
- Dragoons can now get out of pool (higher water level)
- modified global teleporting sound
- light compiled with -gamma 0.6
- better lighting around First House (added lamps, it was too dark before)
- added location markers
- added one-way glass wall at upper Darkroom exit (anticamp)
- fixed some minor bugs
Post any feedback and suggestions here.
Last edited by
Redman on Tue Apr 12, 2011 7:04 pm, edited 4 times in total.
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pmd
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- Location: Novorossiysk city, Russian Federation
#2
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by pmd » Sun Apr 10, 2011 2:53 pm
afraid the cat!
and lol - 'kozel'
Quarko wrote: If you have time to think about crap - you are not working hard enough.
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GLaDOS
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- Location: UK
#3
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by GLaDOS » Sun Apr 10, 2011 3:09 pm
OO. Finally Paint10.
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lucyrant
- Basilisk
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- Joined: Fri Dec 31, 2010 7:17 pm
- Location: U.S.A
#4
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by lucyrant » Sun Apr 10, 2011 3:13 pm
i like jetpacks
Who will win: Lucifer Cannon or Tyrant well, I'm both.
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Redman
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- Joined: Fri Apr 03, 2009 6:00 pm
- Location: Walbrzych, Poland
#5
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by Redman » Sun Apr 10, 2011 3:31 pm
Who first finds all secrets (2 secret places, 1 button) wins a grangercake.
Also known as the invisible man.
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Redemption
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- Joined: Sat Jan 15, 2011 4:50 pm
- Location: IE
#6
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by Redemption » Sun Apr 10, 2011 9:09 pm
i win it no prob just get the download
take this fear from me...
before it consumes me whole...
take this fear from me..
before it consumes my soul...
i am dyslexic so plz have sympothy for me plz
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Redman
- Marauder
- Posts: 403
- Joined: Fri Apr 03, 2009 6:00 pm
- Location: Walbrzych, Poland
#7
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by Redman » Sun Apr 10, 2011 10:20 pm
WARNING: There is some goddamn bug. Somewhere on the map an invisible, undetectable, non-existing node exists, so game can't end.
What I have found out:
- there are two nodes on one node layout (one additional wtf-node)
- you can't spawn from that node (it's blocked or something)
- it doesn't eat bp
- it doesn't exist, but G_CountSpawns finds it
- it's origin is 0 0 0
- it doesn't exist in .map file
- it doesn't exist in layout files, but appears when layout is loaded
- bug dissapeared when i wiped out all entities from map (except worldspawn, node, egg and info_player_intermission)
I'll repair it tommorow.
Also known as the invisible man.
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ani
- Granger
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#8
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by ani » Sun Apr 10, 2011 10:29 pm
watch in entity list if there is more than one worldspawn
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Redman
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- Location: Walbrzych, Poland
#9
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by Redman » Mon Apr 11, 2011 6:20 am
Link updated.
The node stopped to spawn after removing big base door in weird-world.
watch in entity list if there is more than one worldspawn
I've checked all entities on list, everything looks fine. I tested three different q3map2 versions and two map editors. It's propably another bug in Quake 3.
Also known as the invisible man.
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Lanac
- Tyrant
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- Joined: Fri Sep 10, 2010 4:18 pm
- Location: Idk...
#10
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by Lanac » Mon Apr 11, 2011 8:42 am
Found one secret:
My Youtube Channel:
Please help my ass and click on link, im a poor bitch...(+ ill make some trem videos too
)
http://adf.ly/2qaKp
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Lanac
- Tyrant
- Posts: 865
- Joined: Fri Sep 10, 2010 4:18 pm
- Location: Idk...
#11
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by Lanac » Mon Apr 11, 2011 9:26 am
second secret:
My Youtube Channel:
Please help my ass and click on link, im a poor bitch...(+ ill make some trem videos too
)
http://adf.ly/2qaKp
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Iltavuo
- Server supporter
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- Location: Finland
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Contact:
#12
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by Iltavuo » Mon Apr 11, 2011 10:54 am
Next time you try doing something with a lot of rocky like terrain, I recommend using some 3d modeling application for that. Still you did nice job with the patches. The U7 world adds a lot to the mood.
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Lanac
- Tyrant
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- Location: Idk...
#13
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by Lanac » Mon Apr 11, 2011 11:28 am
WHERE'S MY GRANGERCAKE???
Btw, i wont tell how to go to grey room and secret tunnel.
My Youtube Channel:
Please help my ass and click on link, im a poor bitch...(+ ill make some trem videos too
)
http://adf.ly/2qaKp
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Nod_Nod_Nod
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- Location: Poland
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Contact:
#14
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by Nod_Nod_Nod » Mon Apr 11, 2011 2:10 pm
Lanac.. Your screens dont work anyway
The nodding of the head once to symbolize a greeting, cuz we white folk to damn lazy to open our mouths and speak up. Nods are also easier to shake off than a flase "hello".
"Person nods at you", or your direction, "you nod back"
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Lanac
- Tyrant
- Posts: 865
- Joined: Fri Sep 10, 2010 4:18 pm
- Location: Idk...
#15
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by Lanac » Mon Apr 11, 2011 7:09 pm
good joke
I wont tell where button is(its in snnnjkktbhjljlkajknkdin,sdnf,sdrljljlls)
There are letters in that, now u guess xD
My Youtube Channel:
Please help my ass and click on link, im a poor bitch...(+ ill make some trem videos too
)
http://adf.ly/2qaKp