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M1ATCS
Posted: Wed Nov 17, 2010 8:03 pm
by sindarus
This is about a map i discovered: the map is mission one B7 but instead of going on a new fight place (when we end the mission) we are teletransporting on atcs. The bases are separated by the same kind of awning(= store/roller blind//roleta/sklad/markýza(powered by google translation)) wich makes too, the stairs and door of the bunker are not rechable
quite fun: 2 match in a map:
-mission match
-atcs' match
what do you think about B1ATCS ?
Posted: Thu Nov 18, 2010 11:41 am
by Rotacak
We can try.
Posted: Thu Nov 18, 2010 3:55 pm
by sindarus
good, thanks !!! I thought you would have said other things...
EDIT: oops, sorry my misatck, the map is called m1atcs
EDIT: of course, i ask you to add the map on funserver

Posted: Mon Nov 22, 2010 9:12 pm
by pmd
laggy map, new atcs textures=lag hell for my pc
Posted: Tue Nov 23, 2010 11:30 am
by sindarus
laggy map caus of the new textures? the textures are uglier than the old though...
Posted: Tue Nov 23, 2010 6:06 pm
by Lanac
No laggs for me.
P.S: Map rulez!
Posted: Tue Nov 23, 2010 6:55 pm
by sindarus
see pmd, your computer suck, it's all there
Posted: Tue Nov 23, 2010 8:22 pm
by pmd
yes it suck, but why other maps works fine?
Posted: Wed Nov 24, 2010 8:42 am
by Lanac
Im wrong. No lagg if small number of players. But if number of ppl is +10, its unplayable.
Posted: Wed Nov 24, 2010 9:07 am
by Quarko
Problem is, it has very wrongly configured regions (or whatever they are called).
Have you noticed on other maps that radar items appear only after you come to some specific position, before that position - radar is empty. For example, if you come as goon+ to human base from front, you need to move a little bit around corner to see items on radar and hear their sounds. This thing is happening because of regions made to optimize lag caused by many items. After you enter another region - server sends it's items. But it does not send item from the region you dont need currently.
Now check out the radar on this map. You can even see humans that are in tunnel on alien radar! You see everyone constantly.
Problem is, this map has ONE HUGE REGION. So your client ALWAYS keeps in mind ALL items and players on the map. Moreover, it even partly renders them and calculates all movement vectors and other mathematical stuff. This is what causes huge lag.
Posted: Wed Nov 24, 2010 11:31 am
by Rotacak
Yes, map is probably compiled without VIS parameter.
Posted: Wed Nov 24, 2010 6:09 pm
by ani
or mapped without hint textures.
Mappers should learn to caulk too.
Posted: Wed Nov 24, 2010 6:58 pm
by Lanac
Quarko, you are geniuos. You are the greatest and the most famous genie of our server. Do you know how to shrink that kind of regoins in options are maybe by command?
Posted: Wed Nov 24, 2010 7:02 pm
by Quarko
Well, I'm a genius, aren't I? Look what geniuses tend to find in google in 20 seconds (depends on internet connection):
http://tremmapping.pbworks.com/w/page/2 ... nt-Brushes
Posted: Wed Nov 24, 2010 8:07 pm
by sindarus
lol, i heard the jetpack of a guy in the tunnel while i was on the bunker...