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Housemania
Posted: Sun Jan 23, 2011 10:06 am
by PPNL
Hey
I made a new map and finally found out how to make a skybox! and it's finished!
NOTE: I changed something on map, I removed some stuff that are unneeded. It's not shown on the screens
Link:
http://www.mediafire.com/?8jz5osgcklegijc
(Included .map file)
Imgs:

Posted: Sun Jan 23, 2011 10:48 am
by Rotacak
White grangers?
Posted: Sun Jan 23, 2011 1:05 pm
by PPNL
Rotacak wrote:White grangers?
YESH, white are CUTER!!!
Posted: Sun Jan 23, 2011 1:33 pm
by Iltavuo
Some stuff I noticed:
- grangers are missing a texture
- grass floats in midair
- grangers and trees are nonsolid
- human base is missing stairs/or the stairs have been caulked -> hom effect
- the map is quite small, and really symmetrical, some variation would be nice
- both bases are in dead ends, this favours the human team quite a lot, especialy in this small map
- need to jump on to the ramp to get out of the "houses", intended?
- while doors are open, they zfight with the walls ( texture flickering )
- you can see through the map when you look down near open doors
- h team might need a bit more than just one node and reactor at the start, dretches can swarm them quite fast
- your texturing and use of lights has improved
Posted: Sun Jan 23, 2011 2:35 pm
by PPNL
- grangers are missing a texture -I want white grangers-
- grass floats in midair - what is the problem if that is?-
- grangers and trees are nonsolid - yep I want it nosolid-
- human base is missing stairs/or the stairs have been caulked -> hom effect -hmm i will take a look to that-
- the map is quite small, and really symmetrical, some variation would be nice -small = better-
- both bases are in dead ends, this favours the human team quite a lot, especialy in this small map -what else i have to do-
- need to jump on to the ramp to get out of the "houses", intended? -nah-
- while doors are open, they zfight with the walls ( texture flickering ) - will fix that-
- you can see through the map when you look down near open doors -really?-
- h team might need a bit more than just one node and reactor at the start, dretches can swarm them quite fast -ok will add more-
- your texturing and use of lights has improved -Thanks

-
Posted: Sun Jan 23, 2011 6:52 pm
by Iltavuo
Import the granger model with an editor of your choice and remove the animations + change the texture. That way you will get real white grangers.
I thought the grass growing in air was a mistake, but if it was intended, then there is no problem.
Posted: Sun Jan 23, 2011 11:33 pm
by Quarko
"It is not a bug - it is a feature!"

Posted: Mon Jan 24, 2011 1:28 pm
by Nomad
Where did you find the grasszord? Please tell me for free McDretch.
The map looks good, but it's buggy..
Posted: Mon Jan 24, 2011 2:23 pm
by PPNL
misc_models and then you search up the grass in models/buildables/treeidkwhat.tga
Posted: Mon Jan 24, 2011 2:27 pm
by Nomad
ty
Posted: Mon Jan 24, 2011 10:30 pm
by PPNL
np
Posted: Tue Jan 25, 2011 2:53 pm
by Nod_Nod_Nod
Do white grangers

Posted: Tue Jan 25, 2011 9:51 pm
by PPNL
yes I will :O