Introduce ESD to shorter long boring games
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- epicaldude
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Introduce ESD to shorter long boring games
We have latelly any 2-3 hours games, that get totally boring at end.
Why not use ESD?
Extreme SD - no respawning.
Say at 50:00 ?
Why not use ESD?
Extreme SD - no respawning.
Say at 50:00 ?
- epicaldude
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- Posts: 300
- Joined: Tue Apr 03, 2012 9:06 am
Giving everyone very strong weapons is also a solution.Lancer wrote:Bad idea, let's just give rants 9999hp and 2 turrets on their backs
and flamethrower on their tail that's always on but doesn't damage teammates.
And for the humans, let's give TWOLuci's that fire not 10, not 20, but 500 clips when fully charged and it doesn't explode when charged
Lamefun intended.
Or just make all buildings regenerate /5 speed and turrets/tesl do /4 damage.
But ESD is a long known and working solution.
Really recently 2.5 h games where for 1 hour basically NOTHING happened at all where not fun.
Do you have better ideas then this 3 to solve this?
- [{USATREM}] !Gunther!
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- [{USATREM}] !Gunther!
- Dragon
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No re-spawning will cause incredible camp. Will be a draw every time.
Nalf had an idea that worked to a point: a destroy vote that would destroy a certain percent of all buildables, working from offensive buildables to supportive to essential. At least that's how it's always worked for me; it's not just random. That way, a team could significantly destroy a major human camp with a 75% destruction, but only lose 75% of their buildings too, which is probably way less.
Nalf had an idea that worked to a point: a destroy vote that would destroy a certain percent of all buildables, working from offensive buildables to supportive to essential. At least that's how it's always worked for me; it's not just random. That way, a team could significantly destroy a major human camp with a 75% destruction, but only lose 75% of their buildings too, which is probably way less.
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Definition:
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2. quivering slightly