Maps on server and map requests
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Rotacak
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#2
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by Rotacak » Fri Dec 14, 2012 12:15 pm
You should use 100W lightbulbs, instead of 10000W
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TheWolfKiller
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#3
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by TheWolfKiller » Fri Dec 14, 2012 12:56 pm
Eh, i can't see the photos...but if billy made the map...hmm...
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Lanac
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#4
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by Lanac » Fri Dec 14, 2012 1:56 pm
And again, just like every single map you make. Stop making so damn high rooms, you obvisouly never heard of jetcampers. The bathroom is too high, alien base is ok, and human make little lower. Tunnels look a bit too narrow, but since I cant compare it with alien/structure, can't be 100% sure. On the other hand, the decorations are decent.
My Youtube Channel:
Please help my ass and click on link, im a poor bitch...(+ ill make some trem videos too
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[{USATREM}] !Gunther!
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#5
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by [{USATREM}] !Gunther! » Fri Dec 14, 2012 2:10 pm
Lanac wrote:And again, just like every single map you make. Stop making so damn high rooms, you obvisouly never heard of jetcampers. The bathroom is too high, alien base is ok, and human make little lower. Tunnels look a bit too narrow, but since I cant compare it with alien/structure, can't be 100% sure. On the other hand, the decorations are decent.
Yes, please make ceiling shorter, and possibly add more things to hide behind. I see massive hall and middle-area human camp here.
tremulous |ˈtremyələs|
Adjective
Definition:
1. shaking
2. quivering slightly
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Rotacak
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#6
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by Rotacak » Fri Dec 14, 2012 4:57 pm
He can't change anything, because this is final version (no beta numbering)
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Rotacak
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#7
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by Rotacak » Fri Dec 14, 2012 5:02 pm
And:
levelshot - 253 KB (can be 50 KB)
sounds - 500 KB (can be 0 KB)
textures 512x256 - 160 KB (can be 60 KB)
thumbs.db - 100 KB (can be 0 KB)
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[{USATREM}] !Gunther!
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#8
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by [{USATREM}] !Gunther! » Fri Dec 14, 2012 6:28 pm
Rotacak wrote:And:
levelshot - 253 KB (can be 50 KB)
sounds - 500 KB (can be 0 KB)
<--LoL ![Very Happy :D](./images/smilies/icon_biggrin.gif)
textures 512x256 - 160 KB (can be 60 KB)
thumbs.db - 100 KB (can be 0 KB)
tremulous |ˈtremyələs|
Adjective
Definition:
1. shaking
2. quivering slightly
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BillyRazOr
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#9
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by BillyRazOr » Sat Dec 15, 2012 11:40 am
Rotacak wrote:You should use 100W lightbulbs, instead of 10000W
![Wink ;)](./images/smilies/icon_wink.gif)
I have no idea to put this what number of watt, but i'll try it if I have a lot of free time.
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BillyRazOr
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#10
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by BillyRazOr » Sat Dec 15, 2012 11:45 am
Lanac wrote:And again, just like every single map you make. Stop making so damn high rooms, you obvisouly never heard of jetcampers. The bathroom is too high, alien base is ok, and human make little lower. Tunnels look a bit too narrow, but since I cant compare it with alien/structure, can't be 100% sure. On the other hand, the decorations are decent.
LoL....!!! I know Nalf was wrote about making perfect map. But I had no idea to make perfect map. If I want to make perfect map, must take very long time to complete one map, and even to copy a lot of textures to make perfect it. I'm sorry because it's very difficult to find new textures to download it.
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Lanac
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#11
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by Lanac » Sat Dec 15, 2012 9:57 pm
BillyRazOr wrote:Lanac wrote:And again, just like every single map you make. Stop making so damn high rooms, you obvisouly never heard of jetcampers. The bathroom is too high, alien base is ok, and human make little lower. Tunnels look a bit too narrow, but since I cant compare it with alien/structure, can't be 100% sure. On the other hand, the decorations are decent.
LoL....!!! I know Nalf was wrote about making perfect map. But I had no idea to make perfect map. If I want to make perfect map, must take very long time to complete one map, and even to copy a lot of textures to make perfect it. I'm sorry because it's very difficult to find new textures to download it.
![Sad :(](./images/smilies/icon_sad.gif)
Textures and file size is not that important, playability is. Same goes for decorations. If you would just make ceilings smaller, add some kinds of crates or pillar so aliens can hide, it would be perfect.
My Youtube Channel:
Please help my ass and click on link, im a poor bitch...(+ ill make some trem videos too
![Very Happy :D](./images/smilies/icon_biggrin.gif)
)
http://adf.ly/2qaKp
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TheWolfKiller
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#12
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by TheWolfKiller » Sat Dec 15, 2012 11:21 pm
I played on the map, found the lights just fine. It's a nice small map. Ceiling could be lowered.
Adding two entrances to each base would keep either team from camping as easily.
The middle room, looks like u took every trem-related picture, poster, or wallpaper and added it in there.
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Rotacak
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#13
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by Rotacak » Sun Dec 16, 2012 9:34 am
Atleast screens are too bright. No shadow anywhere. It is making map ugly and flat.
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BillyRazOr
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#14
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by BillyRazOr » Sun Dec 16, 2012 1:42 pm
Anywhere I'm thinking about how to make so perfect like in hotel building or any-else. I'll try it for perfect maps. But thx for appreciate it.
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[{USATREM}] !Gunther!
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#15
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by [{USATREM}] !Gunther! » Sun Dec 16, 2012 9:40 pm
I find that there is no real "perfect map", only "different challenges". You could make a slightly big jet-camp room, but make sure that something like adv goons can still get them down, or a small alien vent complex that a human could still crawl through.
tremulous |ˈtremyələs|
Adjective
Definition:
1. shaking
2. quivering slightly