Request: speed of turrets
Request: speed of turrets
Basically robot buildings are clones of human buildings with nothing specific. I think that each race should have specific traits to their buildings. Aliens have low-range weak tubes, humans have slowly rotating exploding turrets. And as for robots, I think they need some trait to defences too.
Here are several separate ideas:
1) All robot turrets are rotating 2 times slower than human counterpart, shooting 2 times slower too but hitting for 2 times more damage and 2 times longer range. Basically it will make them into something like sniper towers.
2) Move turrets to S3, make them 2 times bigger (if possible), make them longer to build, more expensive and have more life. Turret rotates 2 times slower, fires 4 times slower (real sniper tower), damage is increased 4 times, range 2 times.
Also to compensate - move teslas to S1, leave their damage as it is, range too, but remove knockback effect (so dretches could bite it).
What do you think?
Here are several separate ideas:
1) All robot turrets are rotating 2 times slower than human counterpart, shooting 2 times slower too but hitting for 2 times more damage and 2 times longer range. Basically it will make them into something like sniper towers.
2) Move turrets to S3, make them 2 times bigger (if possible), make them longer to build, more expensive and have more life. Turret rotates 2 times slower, fires 4 times slower (real sniper tower), damage is increased 4 times, range 2 times.
Also to compensate - move teslas to S1, leave their damage as it is, range too, but remove knockback effect (so dretches could bite it).
What do you think?
- pmd
- Server supporter

- Posts: 268
- Joined: Sun May 16, 2010 8:10 pm
- Location: Novorossiysk city, Russian Federation
gamma-ray/radioactive/sonic field generator. damaging only organic live forms.
ranage: tube < sonic turret <machinegun> machinegun turret
upd:did anybody edited my message?
ranage: tube < sonic turret <machinegun> machinegun turret
upd:did anybody edited my message?
Last edited by pmd on Fri Nov 04, 2011 4:42 pm, edited 3 times in total.
Quarko wrote: If you have time to think about crap - you are not working hard enough.
My Lolards mod (this version never released) originally had this sort of thing, it was still balanced but it was extremely unreliable. In return, i made the dcc power up its speed back to default (without dcc -
. After that, it was only useful if you built it for moderate range.
Also, a range of 600 isn't much. My current turret range is 500 and is not even considered 'sniping'. A human (from trem, not realism) can run that distance just under two seconds.
Also, a range of 600 isn't much. My current turret range is 500 and is not even considered 'sniping'. A human (from trem, not realism) can run that distance just under two seconds.
ULTRA Random ViruS
- Nod_Nod_Nod
- Tyrant

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Rota - currently balance is not good too so its good to make changes now and see what will be perfect. I think that robots need to have their own treats like Quarko said. It would be nice if there were some other buildable types in robots with new layouts, but we need help of some ppl here to do so (some 3d artist step forward!)
The nodding of the head once to symbolize a greeting, cuz we white folk to damn lazy to open our mouths and speak up. Nods are also easier to shake off than a flase "hello".
"Person nods at you", or your direction, "you nod back"
"Person nods at you", or your direction, "you nod back"
Nod_Nod_Nod: don't judge balance too soon. I decreased value of damage player-to-buildings from 3 to 2, that looks better. But we can judge from bigger games, we played 4vs4vs4 and it looks balanced and fun.
Third team it is not special by different buildings or weapons (yet). Purpose of this mod is just any third team. Even when is exactly same like humans, it is big change to gameplay.
Redman: good. But priority is now to fix that credits rewards, layouts, HUD and another bugs.
Third team it is not special by different buildings or weapons (yet). Purpose of this mod is just any third team. Even when is exactly same like humans, it is big change to gameplay.
Redman: good. But priority is now to fix that credits rewards, layouts, HUD and another bugs.





