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Feisty
PostPosted: Wed Jun 05, 2013 3:13 pm    Post subject: effects Reply with quote

Spectacor
Spectacor

Joined: 31 May 2013
Posts: 13

Helou gujs

Please can someone say me how i can make smoke , sparks , places with smaller gravity and downoload some nice lighting texture ( as in Rotcannon big lights)

Bcs the critism to my map (zarthan) was low details. And i want to make room with pistons and engines Smile
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imp
PostPosted: Wed Jun 05, 2013 4:10 pm    Post subject: Reply with quote

Basilisk
Basilisk

Joined: 21 Mar 2013
Posts: 299

Feisty wrote:
and downoload some nice lighting texture ( as in Rotcannon big lights)

I don't know if i get it. Cant u just use those from Rotcannon?
Feisty wrote:
places with smaller gravity

Its bad idea. ppl would hate that. Things like this don't work with tremulous.
Feisty wrote:
sparks

You need to use misc_particle_system + texture + script for it.
Look at nano/spark f.e.
Feisty wrote:
smoke

Depends of what kind of smoke u want. If some kind of smoke getting out from some machine u can use misc_particle_system too.
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Feisty
PostPosted: Wed Jun 05, 2013 4:13 pm    Post subject: Reply with quote

Spectacor
Spectacor

Joined: 31 May 2013
Posts: 13

thx , and you do not know where i can find Rotcannon map file ? i checked lot of rotcannon pk3 but there is only bps

and what do next with parcicle system. i put it to map and map did error in game PARCICLE SYTEM IS NOT REGISTERED YET.
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imp
PostPosted: Wed Jun 05, 2013 4:49 pm    Post subject: Reply with quote

Basilisk
Basilisk

Joined: 21 Mar 2013
Posts: 299

Feisty ,
About this particle system: u need to use a misc_particle_system and include texture in your.pk3 file and also a script there.
If your are asking , you probably wont know how to make your own texture and script so i suggest u to look into nano.pk3 and take a spark1.tga texture from there and use it, and nano/spark script from nano.particle file (also in nano.pk3).
Also u need to set whole particle system properly in radiant which u can find in nano as well(main exit from h base).
I would love to make full tutorial for you but i will be hardcore busy next week and half so all i can offer you right now is copying all of this from nano.
Other option is waiting till 14th , so i will be able to make it 4 u.

Feisty wrote:
thx , and you do not know where i can find Rotcannon map file ? i checked lot of rotcannon pk3 but there is only bps

You will not find it. But you don,t need it. just use textures from it.
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Feisty
PostPosted: Wed Jun 05, 2013 6:02 pm    Post subject: Reply with quote

Spectacor
Spectacor

Joined: 31 May 2013
Posts: 13

ye , thx. but you probably talking about sparks. but primary i need smoke. It is not so hard , right ?
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imp
PostPosted: Wed Jun 05, 2013 6:31 pm    Post subject: Reply with quote

Basilisk
Basilisk

Joined: 21 Mar 2013
Posts: 299

At the moment nothing comes to my mind instead of this misc_particle_system thing with smoke texture instead of spark.
If u mean some kind of uniform smoke that will fill whole room,
idk if its possible, don't think so. Unless u know any example from current map.
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Feisty
PostPosted: Wed Jun 05, 2013 7:42 pm    Post subject: Reply with quote

Spectacor
Spectacor

Joined: 31 May 2013
Posts: 13

you meybe do not know what i think. look at this

http://jpeg.cz/images/2013/06/05/HwKg.jpg
http://jpeg.cz/images/2013/06/05/Ku6tB.jpg
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imp
PostPosted: Wed Jun 05, 2013 8:19 pm    Post subject: Reply with quote

Basilisk
Basilisk

Joined: 21 Mar 2013
Posts: 299

map name plz ?
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Feisty
PostPosted: Wed Jun 05, 2013 8:21 pm    Post subject: Reply with quote

Spectacor
Spectacor

Joined: 31 May 2013
Posts: 13

Storage

It is map by Nomad
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imp
PostPosted: Wed Jun 05, 2013 8:32 pm    Post subject: Reply with quote

Basilisk
Basilisk

Joined: 21 Mar 2013
Posts: 299

Lol. Googled it and i cant find it o.0 . Can u send .pk3?
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Feisty
PostPosted: Wed Jun 05, 2013 8:34 pm    Post subject: Reply with quote

Spectacor
Spectacor

Joined: 31 May 2013
Posts: 13

this map was only on trem 1.1 R fun server CZ

http://www.mediafire.com/download/m37gql92qjdl10d/map-Storage-b1.pk3
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imp
PostPosted: Wed Jun 05, 2013 8:58 pm    Post subject: Reply with quote

Basilisk
Basilisk

Joined: 21 Mar 2013
Posts: 299

Weird. Seems like misc_particle_system though i dont see .particle file.
Maybe it takes it from some default map.
Anyway its definitely misc_particle_system.
You can read how to make one here.
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mystache
PostPosted: Thu Jun 06, 2013 7:28 am    Post subject: Reply with quote

Dretch
Dretch

Joined: 27 Nov 2012
Posts: 38
Location: Netherlands

The kind of smoke/steam-producing particle emitter you are looking for is present on for example Karith. Open the map-karith-gpp.pk3 and extract scripts/karith.particle. The emitter you are looking for is pasted below:

Code:
// steam by jex - edited by godmil, water by godmil :)
karith/steamnrth
{
  ejector
  {
    particle
    {
      shader sync textures/karith/mist_s
      displacement 0 0 0 0

      velocityType      static
      velocityDir      linear
      velocityMagnitude   150
      velocity      0 1 0 ~20

      accelerationType   static
      accelerationDir      linear
      acceleration      0 0 1 ~5
      accelerationMagnitude   25

      radius      0 5 50
      alpha      250 .5 0
      rotation   0 ~360 ~360
      bounce      0.0

      lifeTime 1000
    }

    count infinite
    delay 0
    period 45 - ~0%
  }
}


Look at this particle system while also looking at the manual linked by the homophobe imp. You should get an idea of how it works.

If you end up with still having absolutely no clue as to how this works, then my advice is to look at it again. (In all honestly my advice would be to just not bother, but I guess there's always people who desire more boxmaps.)

Good luck and remember that copying & pasting is the Mother of learning how to map.
_________________
Help me understand the little that I know.
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Feisty
PostPosted: Sat Jun 08, 2013 6:33 pm    Post subject: Reply with quote

Spectacor
Spectacor

Joined: 31 May 2013
Posts: 13

I probably commit suicide. Very Happy why difficultly make this smoke when i can copy it so easy from arachnid2 . In this map pk3 is .map file . So it is fine Smile I only do not know how change that how much it smoke
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imp
PostPosted: Sat Jun 08, 2013 7:02 pm    Post subject: Reply with quote

Basilisk
Basilisk

Joined: 21 Mar 2013
Posts: 299

Don't be lazy Razz.
http://tremmapping.pbworks.com/w/page/22453187/Particle%20System
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