R Unlimited CZ Forum Index
R Unlimited CZ
FAQ  FAQ   Search  Search   Memberlist  Memberlist   Usergroups  Usergroups
Register  ::  Log in Log in to check your private messages


Post new topic  Reply to topic Goto page 1, 2  Next
 Map making « View previous topic :: View next topic » 
Author Message
guzza
PostPosted: Sat Sep 29, 2007 5:34 pm    Post subject: Map making Reply with quote

Spectacor
Spectacor

Joined: 29 Sep 2007
Posts: 14
Location: Bosnia/Austria

So can anyone give me some links on map making for trem?
Back to top
View user's profile Send private message
Rotacak
PostPosted: Sat Sep 29, 2007 6:09 pm    Post subject: Reply with quote

Dragon
Dragon

Joined: 17 Sep 2007
Posts: 653
Location: Czech Republic

http://tremulous.net/phpBB2/viewtopic.php?t=697
_________________
Metal Slug, Pacman, Space Invaders, Street Fighter...
Back to top
View user's profile Send private message Send e-mail
guzza
PostPosted: Sat Sep 29, 2007 9:42 pm    Post subject: Reply with quote

Spectacor
Spectacor

Joined: 29 Sep 2007
Posts: 14
Location: Bosnia/Austria

thanks Wink
Back to top
View user's profile Send private message
Castyo
PostPosted: Tue Oct 02, 2007 10:33 am    Post subject: Reply with quote

Dretch
Dretch

Joined: 27 Sep 2007
Posts: 44
Location: Italy

wtf, is too hard to build map.
I need atcs.map for try to edit it and build my first map.
I try to convert it without succes.
Can help me ?
Back to top
View user's profile Send private message
Rotacak
PostPosted: Tue Oct 02, 2007 12:20 pm    Post subject: Reply with quote

Dragon
Dragon

Joined: 17 Sep 2007
Posts: 653
Location: Czech Republic

Extract bsp file and try:
q3map2 -game tremulous -convert -format map atcs.bsp
_________________
Metal Slug, Pacman, Space Invaders, Street Fighter...
Back to top
View user's profile Send private message Send e-mail
Memorex
PostPosted: Thu Oct 04, 2007 10:38 pm    Post subject: Reply with quote

Dretch
Dretch

Joined: 18 Sep 2007
Posts: 34

A human vs. human would be fun, just to fooling around.

Making a kind of stadium with 2 humans bases protected and in each base : 2 spawns, medistation, armory.

Reactor is hidden outside the map, repeaters too) then 1 group of humans have to kill the other, sd=1, timelimit=15 and just frag your teammates xD

During that, aliens can spec the game from seats on the platforms all around the stadium Very Happy (well humans need them to lure balance check lol).
Back to top
View user's profile Send private message Send e-mail
Castyo
PostPosted: Fri Oct 05, 2007 6:47 am    Post subject: Reply with quote

Dretch
Dretch

Joined: 27 Sep 2007
Posts: 44
Location: Italy

Memorex wrote:
A human vs. human would be fun, just to fooling around.

Making a kind of stadium with 2 humans bases protected and in each base : 2 spawns, medistation, armory.

Reactor is hidden outside the map, repeaters too) then 1 group of humans have to kill the other, sd=1, timelimit=15 and just frag your teammates xD

During that, aliens can spec the game from seats on the platforms all around the stadium Very Happy (well humans need them to lure balance check lol).


Memorex, this is evil, THIS IS SPARTAAAAAAAAAAAAAAAAAAAAAAAAAA
Back to top
View user's profile Send private message
kaotaja
PostPosted: Thu Oct 11, 2007 11:21 pm    Post subject: Reply with quote

Dretch
Dretch

Joined: 26 Sep 2007
Posts: 81

Castyo wrote:
wtf, is too hard to build map.
I need atcs.map for try to edit it and build my first map.
I try to convert it without succes.
Can help me ?

Nah. It ain't hard at all. Have done maps for q2 engine.
_________________
Gynter
Back to top
View user's profile Send private message Send e-mail
LarzA(FIN)
PostPosted: Fri Oct 12, 2007 10:13 pm    Post subject: Mään Reply with quote

Spectacor
Spectacor

Joined: 07 Oct 2007
Posts: 6

Memorex wrote:
A human vs. human would be fun, just to fooling around.

Making a kind of stadium with 2 humans bases protected and in each base : 2 spawns, medistation, armory.

Reactor is hidden outside the map, repeaters too) then 1 group of humans have to kill the other, sd=1, timelimit=15 and just frag your teammates xD

During that, aliens can spec the game from seats on the platforms all around the stadium Very Happy (well humans need them to lure balance check lol).


Very good idea:D Sometimes it would be fun to kill humans with humans. When you are boored killing aliens. But if someone could make that kind of map you said Memo, it would be very nice:D
Back to top
View user's profile Send private message
==Troy==
PostPosted: Sat Oct 13, 2007 9:59 am    Post subject: Reply with quote

Granger
Granger

Joined: 21 Sep 2007
Posts: 147

If you guys want it, Ill make something along these lines Rolling Eyes

Human TK map. There is one already, but its plain crap..
_________________

Back to top
View user's profile Send private message
Undead
PostPosted: Mon Jan 18, 2010 5:30 pm    Post subject: Reply with quote

Spectacor
Spectacor

Joined: 13 Aug 2009
Posts: 12

Here is some a link that helped me a lot:
http://tremulous.net/forum/index.php?topic=7497.0
Back to top
View user's profile Send private message
Sonno
PostPosted: Thu Mar 04, 2010 4:28 am    Post subject: Reply with quote

Spectacor
Spectacor

Joined: 02 Mar 2010
Posts: 9
Location: MN

Hey i have a mac and i was wondering if there was an applicaton for mac that i can build maps on, if there is, could someone explain it to me
Back to top
View user's profile Send private message
Rotacak
PostPosted: Thu Mar 04, 2010 11:10 am    Post subject: Reply with quote

Dragon
Dragon

Joined: 17 Sep 2007
Posts: 653
Location: Czech Republic

Try this: http://tremulous.net/forum/index.php?topic=4640.0
_________________
Metal Slug, Pacman, Space Invaders, Street Fighter...
Back to top
View user's profile Send private message Send e-mail
God, maker of the world
PostPosted: Sun Mar 07, 2010 7:44 am    Post subject: Reply with quote

Dretch
Dretch

Joined: 12 Feb 2010
Posts: 51
Location: Germany

Nice exercise for map-making: Obviously, take an existing map and modify it.

But what about this: Create a map that contains a few of the favorite maps (ATCS etc.) connected by corridors? :)
Back to top
View user's profile Send private message
Nomad
PostPosted: Sun Mar 07, 2010 10:45 am    Post subject: Reply with quote

Granger
Granger

Joined: 19 Dec 2009
Posts: 107
Location: Czech Republic

God, maker of the world wrote:
Nice exercise for map-making: Obviously, take an existing map and modify it.

But what about this: Create a map that contains a few of the favorite maps (ATCS etc.) connected by corridors? Smile



Two ATCS - Outside connected by tunnel - the entrance to tunnel will be in front of entrance to bunker Very Happy it would be easy to make, but i do not have atcs -.- and dont know where to get it.
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic  Reply to topic Goto page 1, 2  Next Page 1 of 2

Jump to:  



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


DAJ Glass (1.0.8) template by Dustin Baccetti
EQ graphic based off of a design from www.freeclipart.nu
Powered by phpBB © 2001, 2005 phpBB Group